01-01-2019, 07:01 PM | #1 |
Join Date: Aug 2005
Location: Denmark
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Affliction - debuffing attributes total cost?
I always found Affliction a weird ability, or rather the way Modifiers are calculated often doesn't match what I feel makes sense due to the base ability only costing 10 pts.
I might have misunderstood something, so help me out here. So this might sound munckiny but it's for an NPC and I know I'm usually the one to always say "don't stats out powers for NPCs exactly", but in this case the PC's might be able to learn the same ability so I want to make it consistent (and balanced). It's an affliction to debuff Will so further will-targeting attacks becomes easier. Affliction - 10 pts (total cost after modifiers = 21,5 pts) Attribute penalty (Will): +5% (this isn't in the book, but since IQ would reduce both IQ, Will and Per at 10% I put will only at 5%) Malediction: +100% Resist based on Will instead of HT: +20%. Cost FP - 2 FP: -10% Total modifiers = 115% So I assume the above is correct. My problem is I initially wanted it to be an attack that you could use multiple times on a target. That's the Cumulative modifier at +400%. However it is MUCH cheaper to simply say that the attack reduce Will by -20 for (+5%*20 = +100%) Is this really true? How would you change it up so it would be cheaper to make an attack where you had to use it multiple time to reduce the Will o the target, instead of simply buying a "one-big-penalty" attack from the start? |
Tags |
affliction, cumulative, malediction, powers |
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