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Old 10-27-2014, 01:04 PM   #11
Kromm
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Default Re: [Basic] Skills: Flying Leap Base Attribute

It's an earlier-edition artifact. We realized we had left it IQ-based after the GURPS Basic Set Fourth Edition had gone to print. I'd prefer Will-based, like Power Blow, but could settle for HT-based, for reasons others have given. It isn't a big enough deal to rate as errata . . . just one of those "Huh, look at that!" things.
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Old 10-27-2014, 01:26 PM   #12
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Default Re: [Basic] Skills: Flying Leap Base Attribute

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Originally Posted by Kromm View Post
It's an earlier-edition artifact. We realized we had left it IQ-based after the GURPS Basic Set Fourth Edition had gone to print. I'd prefer Will-based, like Power Blow, but could settle for HT-based, for reasons others have given. It isn't a big enough deal to rate as errata . . . just one of those "Huh, look at that!" things.
Just out of curiosity, would you do the same thing with Push? (because as a Chi power I'm ruling it that way for my games.)
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Old 10-27-2014, 02:35 PM   #13
Kromm
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Default Re: [Basic] Skills: Flying Leap Base Attribute

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Just out of curiosity, would you do the same thing with Push? (because as a Chi power I'm ruling it that way for my games.)
Nope. Push is a physical attack; you use the skill to attack, and it's subject to ordinary active defenses. That definitely screams "DX."
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Old 10-27-2014, 02:50 PM   #14
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Default Re: [Basic] Skills: Flying Leap Base Attribute

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Nope. Push is a physical attack; you use the skill to attack, and it's subject to ordinary active defenses. That definitely screams "DX."
Oh yeah, I see that it says to roll Push to hit. I was thinking that, like Flying Leap, you would roll a normal attack roll to hit and then against Push to do the Chi affect (instead of actually doing damage)... I guess that if the skill worked that way then it would be Will-based instead of DX-based?
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