07-28-2021, 08:40 AM | #21 |
Join Date: Feb 2009
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Re: What do Dungeon Fantasy templates lack?
If you want templates probably not . . . It is definitely the most comprehensive set of templates around for Fantasy stuff
But I would certainly consider why I want templates . . . I have generally found that players don't seem to have much issue with trying to make a classic fantasy archetype such as an elf archer, dwarf axeman, human wizard etc . . . . And the more 'out there' the goal is the less likely the templates are to line up If you want to use published DF monsters and published DF adventures then it can make sense as they are calibrated with each other, but since you said you want to run a Not DF game If you want hardcore 'everyone is well rounded and not 'out there'' it can definitely do that, but it will also cut out options that would fit but simply don't exist in DF |
07-28-2021, 08:42 AM | #22 |
Join Date: Jan 2005
Location: Gothenburg, Sweden
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Re: What do Dungeon Fantasy templates lack?
Banestorm and Fantasy both have a lot of templates.
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07-28-2021, 08:45 AM | #23 |
Join Date: Feb 2009
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Re: What do Dungeon Fantasy templates lack?
I think the DF set is more comprehensive though you do suffer the drawback of them being scattered through many books (most in 1, races in 3, Wrestler in a Pyramid etc)
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07-28-2021, 08:50 AM | #24 |
Join Date: Aug 2004
Location: Ronkonkoma, NY
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Re: What do Dungeon Fantasy templates lack?
Most of the GURPS Dungeon Fantasy series is usable with characters that aren't built with the templates in the books. Sometimes it feels like you have to use everything in a series to use the series, but you really don't.
This came home to me most strongly when I was trying to convert GURPS Tales of the Solar Patrol spaceships from Basic-Set-style vehicle stats into versions that would work with GURPS Spaceships. They really don't convert well. I finally realized I didn't have to convert anything. I could just completely ignore the spaceship design section and still use the space travel and space combat sections of the book with almost no changes. It's exactly the same with GURPS Dungeon Fantasy. Ignore the templates if you want, ignore the tongue-in-cheek gaming satire, and all the other stuff still works perfectly well for a more serious fantasy game. |
07-28-2021, 08:53 AM | #25 |
Join Date: Feb 2009
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Re: What do Dungeon Fantasy templates lack?
Dungeon Fantasy has a lot of hidden assumptions like 'it us really hard to do legit area effect damage'
If you then go and allow a PC with an area effect innate attack things may start falling apart |
07-28-2021, 09:31 AM | #26 | |
Join Date: Jun 2013
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Re: What do Dungeon Fantasy templates lack?
Quote:
You could also probably restructure the Knight or Swashbuckler into an archer fairly readily, depending on what sort of archer you want (a restructured Knight is probably a decent fit for a military archer, while a restructured Swashbuckler will be mixing in some impressive stunts, like shield surfing or loosing arrows during a cartwheel or similar).
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07-28-2021, 10:05 AM | #27 | |
Join Date: May 2021
Location: Eastern Kentucky
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Re: What do Dungeon Fantasy templates lack?
Quote:
That doesn't mean there are lots of great books to use for both inspiration and for general use. I'm sure traps, magic items, and monsters are generally useful. Locales are always useful. And if you like a rule in DFRPG over the GURPS rule then use it. Outside the Dungeon Fantasy line though there is a lot of mine. Magic, Thaumatology, Powers, Low-Tech, Boardroom's and Curia, and so many more. if you want a rich world there is a lot of source material to make it better. |
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07-28-2021, 10:08 AM | #28 |
Join Date: Jun 2017
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Re: What do Dungeon Fantasy templates lack?
Even if you don't use the templates as-is, it's always nice to have a curated list of suggestions for various character concepts.
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07-28-2021, 10:20 AM | #29 | |
Join Date: Apr 2019
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Re: What do Dungeon Fantasy templates lack?
Kromm's list of skills every adventurer should have is, in my opinion, the most basic template for creating a GURPS character.
I always add Area Knowledge as a basic background trait to my characters, and often some form of Current Affairs. For modern characters, Computer Operation should be added. That makes for a basically well-rounded character. Anything else that's important will probably be tied to the character concept, i.e. Blacksmith or Computer Programming or Teaching. Quote:
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07-28-2021, 10:29 AM | #30 | |
Doctor of GURPS Ballistics
Join Date: Sep 2004
Location: Lakeville, MN
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Re: What do Dungeon Fantasy templates lack?
Quote:
Yah. The real key here would be breaking the "rules" about choosing upgrade modules. Frankly, I expect a lot of folks to discard the strictures of the prerequisites and building characters free-form. Making a strong delver with the chops of an archer can be as simple as adding the Archery Specialist upgrade to an existing character and making the right weapon selections. Picking up Heroic Archer (and unlocking it from Scout-only) is the next step.
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