07-27-2021, 07:16 PM | #11 | |
Join Date: Apr 2005
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Re: What do Dungeon Fantasy templates lack?
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The standalone DF game is sort of GURPS 4.25. It simultaneously simplifies some standard GURPS rules for faster play and incorporates lots of useful rules "crunch" for GMs - notably many new rules for task performance ("Exploits"). Alternately, take a look at the GURPS Action franchise, which is similar to DF but focused on the 1980s-on "muscles and guns" action movie genre. Many rules from DF also appear in Action although the templates and equipment lists are very different. Others have mentioned what the DF character templates leave out. What they include is very competent characters (250+ points) optimized to use a single skill set. Altering them to model less competent characters is difficult. The various "power up" books for DF add a host of interesting powers, Perks, and Quirks which can easily be adapted to non-DF templates. |
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07-27-2021, 07:41 PM | #12 | |
Join Date: Aug 2006
Location: L.I., NY
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Re: What do Dungeon Fantasy templates lack?
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It could be worth looking at those if you want a lower-powered start to a game, especially if you are planning to add points to allow PCs to have more social traits |
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07-27-2021, 10:01 PM | #13 | ||
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Join Date: Aug 2004
Location: Sumter, SC
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Re: What do Dungeon Fantasy templates lack?
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Alchemist (Dragon #2, #45), Anti-Paladin (#39), Archer (#45), Astrologer (#45), Bandits (#63), Bureaucrats and politicians (#74), Cloistered Cleric (#68), Death Master (#76), Duelist (#73), incantatrix (#90), Jester (#60), Mariner (#107), Ninja (#16, #30), Oracle (#53), Plethora of Paladins (#106, every alignment gets its own paladin class), Samurai (#49), Scribe (#3, #62), Sentinel (#89), Smith (#70), Timelords (#65), and Witch (#43) And yes as crazy as it sounds theses were actual NPC classes with levels, Hit dice, and special class abilities. Near the end TSR even provided a build your own class system with Player's Option: Skills & Powers (1995) Come WotC's 3e (2000) and one gets the non adventuring skills Profession which was separate from the more adventure focused Craft skill or the borderline Perform skill. DFRPG sometimes feels like an emulation of a form of D&D that largely ended with TSR back in 1996...a quarter of a century ago. Quote:
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07-28-2021, 12:12 AM | #14 | |
Join Date: Nov 2016
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Re: What do Dungeon Fantasy templates lack?
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@SilvercatMoonpaw: A lot of thought has been invested in DF; what templates give you is the textbook definition of each basic character concept. All that’s left is to inject your own feel about the DF campaign/genre into the template. That’s to be expected IMO, because it is a matter of taste and GURPS was built to suit things to your taste; ultimately, this may demand knowledge and experience with the existing options, as well as an avid player or GM. In my experience, you can easily boost the DF templates with the use of perks, power-ups and talents; these give you a nice edge over the templates and often reduce your budget-tension. Said “add-ons” are not necessarily labeled "Dungeon Fantasy", but they are easy to find; for example: GURPS – Power ups: PERKS or GURPS – Power Ups: TALENTS. The GURPS DF and DFRPG lines also have their own arrangement of books for this purpose, such as GURPS – Dungeon Fantasy: Dungeons. Another thing that Dungeon Fantasy templates may need is CP to buy "flavor stuff": Things like, "my warrior is great with the long sword, but she also dances like a fairy" or “my barbarian looks like a brute, but he knows how does poetry!”. Such things are not included in the templates very often, because templates usually focus on the job; however, when you tweak the characters trough talents, perks and power ups, you get better chances to color your character sheet.
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07-28-2021, 01:57 AM | #15 | |
Join Date: May 2021
Location: I'd rather be alone than be with people who make me feel alone.
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Re: What do Dungeon Fantasy templates lack?
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I think the average roleplayer might be interested in at least some fluffy stuff. Something like ~20 points invested in such traits and skills, so long as it's not something to be exploited for dungeon crawling purposes (although I'm sure most people would take these points in good faith). If the GM doesn't want to tack on another 20 on top of the usual 250, the GM might rule that 20 of discretionary Advantage points need to be spent on off-template fluffy stuff. Maybe the Knight likes to do some gardening during his downtime... perhaps he rents a small plot of dirt in Town to grow flowers he can sell as bouquets he arranges himself using Hobby Skill (Flower Arrangement) for small change as per Scoring Extra Cash as mentioned in DF's Dungeons.
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"Mom's resentful that she has to work so hard, which obscures her guilt about actually wanting to work so hard. Dad's guilty about being less driven than mom, but thinks it's wrong to feel that way, so he hides behind a smokescreen of cluelessness. Quinn wears superficiality like a suit of armor, because she's afraid of looking inside and finding absolutely nothing. And I'm so defendant that I actively work to make people dislike me so I won't feel bad when they do. Can I go now?" - Daria Morgendorffer |
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07-28-2021, 03:01 AM | #16 |
Join Date: Mar 2013
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Re: What do Dungeon Fantasy templates lack?
A notable absence from typical fantasy races: no aging/maturity related advantages, disadvantages or features.
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07-28-2021, 04:04 AM | #17 | |
Join Date: Apr 2019
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Re: What do Dungeon Fantasy templates lack?
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I dont use the prepackaged templates because my worlds are largely mine so a generic template includes or excludes things that dont fit my setting and I rarely run a game that starts at 200+. I do use a lot of the content in the DF books though, and recommend pretty much all of them for good content and inspiration. Even the templates have value as inspiration. I cant think of one to highlight above others because they are all pretty good for me. |
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07-28-2021, 06:27 AM | #18 | ||
Join Date: Jun 2013
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Re: What do Dungeon Fantasy templates lack?
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As you note, said added traits should generally be of no - or at least very little - use to delving.
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07-28-2021, 07:55 AM | #19 |
Join Date: Feb 2009
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Re: What do Dungeon Fantasy templates lack?
The biggest thing about DF is it emphasizes extremely well rounded not very out there characters . . . All characters are going to have a lot of different skills including in stuff that may or may not be what the player had in mind. But you are utterly hard forced to make a Very well rounded and well adapted member of society (not counting 50 points of craziness of course)
While there are many choices, some choices are very specific and may not match up with what you want. For instance if you want to roll an Archer, great you can be a Scout. Want to be an Archer who isn't Noodle Arms Nature Boy? Uh, yeah, no |
07-28-2021, 08:25 AM | #20 | |
Join Date: Jun 2017
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Re: What do Dungeon Fantasy templates lack?
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