01-24-2021, 08:09 AM | #1 | |
Doctor of GURPS Ballistics
Join Date: Sep 2004
Location: Lakeville, MN
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What's next for the DFRPG?
The Jan 24, 2021 Daily Illuminator ends with:
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01-24-2021, 08:45 AM | #2 |
Join Date: Sep 2004
Location: Montréal, Québec
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Re: What's next for the DFRPG?
Yes. In order:
Automation (Store inventory generator, treasure tables, rumors, etc.); Rules (Underwater and mounted combat, attack dogs, combat options); Spells (stuff from popular RPGs or video games with no equivalent); Equipment; "Normal" magic items (stuff to buy); Character options; Monsters; Nope for me: Adventures; Unique Magic Items;
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01-24-2021, 08:48 AM | #3 |
Join Date: Nov 2006
Location: Heartland, U.S.A.
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Re: What's next for the DFRPG?
Well, Exploits is an obvious first choice to add to the P.O.D. list.
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01-24-2021, 08:58 AM | #4 |
Join Date: Jan 2005
Location: Gothenburg, Sweden
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Re: What's next for the DFRPG?
Adversaries to build a campaign around. Adversaries are different from bosses in that they are things to build a campaign around, rather than people to kill at the end of an adventure. Things like the Zhentarim (from Forgotten Realms) or the Hand (from Daredevil).
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01-24-2021, 10:39 AM | #5 |
Join Date: Jan 2021
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Re: What's next for the DFRPG?
Hello. I'm new to GURPS and the forums. I'd like to see support for lower point heroes. Guidance on creating low point characters, adventures, monsters, magic items, etc. The default in DFRPG is too high for me (300 pts with 50 pts in disadvantages = 250 total) and creates powerful characters that can breeze through most challenges. That's not fun and the reason I haven't played Dungeon Fantasy. For me, the fun is developing a novice adventurer to get to a higher power level.
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01-24-2021, 10:54 AM | #6 |
Join Date: Jan 2005
Location: Gothenburg, Sweden
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Re: What's next for the DFRPG?
There's a post on the net called "Dungeon Fantasy On The Cheap". It talks about bringing down heroes to as little as 100 points. However, it is for Dungeon Fantasy, not Dungeon Fantasy Roleplaying Games so it might take some adjusting. Also, martial artists are probably not effective at less than 250 points - that's just a build that requires a lot of points.
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“When you arise in the morning think of what a privilege it is to be alive, to think, to enjoy, to love ...” Marcus Aurelius |
01-24-2021, 01:24 PM | #7 | |
Join Date: Aug 2004
Location: In the UFO
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Re: What's next for the DFRPG?
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On the opposite end of the spectrum, I'd also like to see more weakly godlike entities that have personalities and motivations, cults, and minions - an equivalent of the D&D arch demons and devils. In general, I'd like to see more material on bad guys and less on creating and powering up PC superheroes. Serious rather than jokey (: I'd also like a ready to use multi-level starter dungeon, of at least 3-4 levels, but with room for a sequel product that adds more, designed for extended campaign play with the first level organized for starting characters and higher levels progressively more difficult, large enough to permit multiple factions, but disorganized enough that each room or complex of 1-3 rooms is independent to prevent parties being overwhelmed, its background logically supporting such diversity, and its multiple entrances, exits, extra planar gates, and transit points to other underworlds, underwater rivers, or whatever, permitting easy justification for the dungeon to "restock" itself, with guidelines to the GM on doing so. No complex metaplot or anything, but a history that supports this and inspires the GM to create replacement content. I'd also like to see more emphasis on interesting NPCs in dungeons to talk to.
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01-24-2021, 02:36 PM | #8 |
Join Date: Dec 2005
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Re: What's next for the DFRPG?
Are die cut dungeon walls, similar to the Deluxe Ogre models an option? Sure there's Dwarven Forge and surely someone doing laser cut mdf has something, but I want a hex grid on it.
More monsters might be nice, but what about encounters? Like here's six orks. Here's their names, possessions, and what they're doing. I'm thinking a mass combat supplement with maps and counters is probably out of the range of options. Still, I've always liked how Rolemaster's War Law was set up where you could have battles on an 8.5 x 11 sheet of paper which fits well on a kitchen table loaded with books and dice and snacks. Dragons of the Under Earth from Metagaming might be an interesting setting / dungeon model. I could see a series of connected adventures exploring an underworld. Spell and monster cards could be cool though the size of type necessary might be a problem.
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01-24-2021, 03:10 PM | #9 | |
Join Date: Oct 2007
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Re: What's next for the DFRPG?
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In fact, I think it would neato to have a play group cycle through characters in an adventuring entourage plumb the depths a dungeon. From A Level adventurer pros to C Level pot boys. Upstairs/Downstairs in the dungeon! Last edited by Mr. Greengoat; 01-24-2021 at 03:14 PM. |
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01-24-2021, 05:34 PM | #10 | |
Join Date: Jan 2005
Location: Minneapolis, MN, USA
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Re: What's next for the DFRPG?
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