07-12-2013, 04:22 PM | #31 | |
Join Date: Sep 2007
Location: Copenhagen, Denmark
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Re: When Signature Gear Becomes Expensive
Okay. Here is what I'm thinking right now. Feel free to tell me if that's a bad/good idea:
- I don't think it's fair to demand a player pay 29 points for money that he is FORCED to spend on gear. Witchers also spend around 15 points on Unusual Background traits to gain access to their field of powers (access to "known, but secret" magic powers, resistance to toxicity of alchemy, special uses for the Monster Lore skill and stuff like that). - I fo think, however, that 8 points WITH plot protection becomes mighty cheap for two swords of pretty good quality, and I honestly think a witcher should lose his gear if he is careless. There is no compelling argument to fuse Gear-For-Money and Plot Protection. - I think this is a very compelling argument however: Quote:
- My suggested compromise is, therefore, to use Kromm's version of Signature Gear, but remove the plot protection from that version of the advantage. Thus, for 8 points a Struggling Witcher is allowed to buy gear for $19,500. This gear is not plot protected. If the witcher wants to protect his gear, he can buy PK's plot protection. How do we like that solution?
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Click here for GURPS: Witchers and their World! My GURPS: The Witcher project. Last edited by Grunker; 07-12-2013 at 04:27 PM. |
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07-12-2013, 05:14 PM | #32 |
Join Date: Sep 2007
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Re: When Signature Gear Becomes Expensive
If you remove the plot protection from Sig Gear, you've removed the main point. The advantage then becomes just Points For Cash or Wealth.
Kromm's post is an attempt to make the Points-For-Cash portion of Sig Gear scale the way the Wealth levels do. PK's houserule separates the two, and also alters the way Points-For-Cash works. If you don't want plot protection, then just give Witchers an Unusual Background that allows them access to superior Witcher gear, and cash (in whatever form you prefer, Wealth, Points For Cash, or houseruled versions thereof) to cover the initial setup. Plot protection is for when the character just doesn't make sense or isn't the same without their special, distinctive, gear. The gear is part of the character i the way personality is supposed to be. (Often, characters wind up being defined by their powers, not their personalities or stories. Supers are prone to this, for instance. Gear can have the same effect; your character is his stuff. SF games are prone to this.) If Witchers need the special toys to seem like Witchers, give them the plot protection. If their Witcher-ness will survive just fine with regular swords, and you'd be happy to keep running the game even after all the PCs permanently lost their toys, then it's just gear. |
07-12-2013, 05:20 PM | #33 | |
Join Date: Sep 2007
Location: Copenhagen, Denmark
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Re: When Signature Gear Becomes Expensive
Quote:
In other words; what about my suggested solution does not work? :)
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07-12-2013, 05:35 PM | #34 | |
Join Date: Sep 2007
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Re: When Signature Gear Becomes Expensive
Quote:
You've apparently arrived at the conclusion that you want a points-for-gear mechanism that scales with Wealth. Great; go for it. Witcher gear doesn't ate plot protection. Great; you might even simply decide that no form of plot protection is available at all. The interesting and novel feature of "Signature Gear" in my mind is the plot protection. I'm in favor of splitting that out from purchasing power, regardless of what happens to the wealth portion (which have all sorts of different issues for different people in different styles of game). |
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07-12-2013, 05:38 PM | #35 | |
Join Date: Sep 2007
Location: Copenhagen, Denmark
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Re: When Signature Gear Becomes Expensive
Quote:
I might have overlooked something, or there might be a better solution. If so, I'd really like to hear it :) Otherwise, I'm rolling with that.
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07-12-2013, 06:56 PM | #36 |
Join Date: Nov 2011
Location: South Dakota, USA
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Re: When Signature Gear Becomes Expensive
Just to be upfront: I read through this thread, but mostly because of the underlying issue, not because I am a Witcher fan... I barely know about that series. That the title seems a bit misleading. ;-) I have a suggestion, but I freely admit this may be completely idiotic as the few times it has been used occurred about a little over a decade a go... under 3rd Edition rules.
Back then, we (my old gaming group) allowed players to Take Temporary Wealth in excess of the official rule's limit of "Wealthy" (and if the concept justified it, without the 80/20 restrictions on how it is spent). You also had the option of having your earning level shift to something other than average, with the "permanent" Wealth level also being only half price. So to play a Witcher as described above, you'd take Wealth: Struggling (Does Not Affect Starting Income, -50%) [-5] and Wealth: Very Wealthy (Temporary, -50%) [15] for a net 10 points (I forget how we wrote it shorthand; it was treated as one Advantage if final result was positive/one Disadvantage if negative). If I did that math correctly, that is $20,000 to spend. Besides an equipment heavy character like a wandering warrior, it was useful for that landed noble who was effectively Dead Broke in terms of earning potential... save adventuring with the party, which didn't make him rich but merely allowed him to pay taxes, creditors, etc. on the holdings he already had (and if adventuring agrees with him, he would be encouraged or even forced to put points into buying up his permanent Wealth level). Now, if this has been broken repeatedly and I just don't know, feel free to let me know. >.> Last edited by Otaku; 07-12-2013 at 06:59 PM. |
07-12-2013, 08:06 PM | #37 | ||
Join Date: Sep 2007
Location: Copenhagen, Denmark
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Re: When Signature Gear Becomes Expensive
Quote:
Quote:
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07-12-2013, 08:28 PM | #38 | |
Join Date: Nov 2011
Location: South Dakota, USA
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Re: When Signature Gear Becomes Expensive
Quote:
No other charts, no Signature Gear rules, etc. Though if you don't use it, I still hope someone warns me about any abuses they consider (by PM if they fear it will derail this thread). ;) *Probably worded that wrong, but since the previous post detailed it, leaving it at is. |
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07-13-2013, 12:01 AM | #39 |
Join Date: Mar 2010
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Re: When Signature Gear Becomes Expensive
Or do:
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Tags |
signature gear, wealth |
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