03-12-2009, 09:01 PM | #451 | |
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(If you have to ask . . .) Join Date: Feb 2005
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Re: Art for games
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The Silhouette is using the Long Story Hair. |
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03-12-2009, 09:09 PM | #452 |
Join Date: Jan 2007
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Re: Art for games
Ah now I see it.
Any chance to make her walking/standing on flat feet and get rid of the wispy hair ? Make it more logo-ish. If she could be dangling cuffs from her free hand, even better if not, I can probably dummy some up. >
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"Now you see me, now you don't, woof" -- The Invisible Vargr . . There are 10 types of people in the world. Those who understand binary, and those who don't. |
03-12-2009, 09:18 PM | #453 | |||
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Re: Art for games
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Hair-I'll have to check on. Quote:
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03-13-2009, 04:14 AM | #454 |
Join Date: May 2008
Location: Colorado
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Re: Art for games
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03-13-2009, 06:49 AM | #455 | |
Join Date: Aug 2004
Location: Columbia, Maryland
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Re: Art for games
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THANKS! |
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03-13-2009, 08:28 AM | #456 | |
Join Date: Jan 2007
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Re: Art for games
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>
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"Now you see me, now you don't, woof" -- The Invisible Vargr . . There are 10 types of people in the world. Those who understand binary, and those who don't. |
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03-13-2009, 08:36 AM | #457 | |
Join Date: Jan 2007
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Re: Art for games
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things. A good example of hair, would be Justice League or even anime like Ghost inthe Shell. They don't bother with a lot of individual hairs, they "group them" in a wave or leaf. This makes it obvious it's a caricature, and makes it easy on the eyes creating less confusion, less doubt. It's simplicity and something that's very memorable since it's only got so many parts to it. Compare real-life money to monopoly money. Next is the pose. You don't want overlapping body parts or parts that are hidden behind others, unless it's obvious. This way the person viewing the artwork won't experience any confusion and won't have to guess: "Gee, that looks weird, what the hell is she doing with her arms like that?" "Is that an arm or her stomach? Oh, they're doubled up, makes her look like a dork". That sort of thing. The pose should be an immediate recognition by the viewer, not something they have to guess at IMHO. >
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"Now you see me, now you don't, woof" -- The Invisible Vargr . . There are 10 types of people in the world. Those who understand binary, and those who don't. |
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03-13-2009, 08:45 AM | #458 |
Join Date: Jan 2007
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Re: Art for games
This guy's gallery is good
http://gb2k.deviantart.com/gallery/ ignore the rampant sexism and it's not bad. I particularly like this one. It's very close to what I want, including the weapon. http://gb2k.deviantart.com/art/Silve...sion-111691488 I'll have to drop it into Paint Shop Pro and see if I can cover up the exposed knockers and change the hair black, then see if it's works as a silhouette. Here's another Silver Sable the top gun is too big, but it conveys the information/feeling nicely. This one's a little too "busy" for my tastes, but works Silver Sable Logo. If I turned the background to all black or dark blue, it would be easier on the eyes. >
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"Now you see me, now you don't, woof" -- The Invisible Vargr . . There are 10 types of people in the world. Those who understand binary, and those who don't. Last edited by Shrale; 03-13-2009 at 08:53 AM. |
03-13-2009, 05:32 PM | #460 | |
Join Date: Jan 2007
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Re: Art for games
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http://i107.photobucket.com/albums/m...e3-Revised.jpg She seems too skinny though. The head/neck area looks "clunky". I did touch up these (quickie-job) fixed the gun and her top http://i107.photobucket.com/albums/m...le-Retouch.jpg http://i107.photobucket.com/albums/m...-Retouch-3.jpg http://i107.photobucket.com/albums/m...-Retouch-2.jpg http://i107.photobucket.com/albums/m...-Retouch-4.jpg However the last one lacks detail above her chest area. It just looks empty. Now I need to figure out how to make her hair black !!?? Have to browse the web for coloring tutorials. I may just use this one as "nose art" since it looks like a obvious caricature. >
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"Now you see me, now you don't, woof" -- The Invisible Vargr . . There are 10 types of people in the world. Those who understand binary, and those who don't. Last edited by Shrale; 03-13-2009 at 05:35 PM. |
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