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Old 03-12-2009, 09:01 PM   #451
Mark Skarr
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Default Re: Art for games

Quote:
Originally Posted by Bruno
Works here. (is that nova hair?)
Anastasia's hair is the Nova Hair.
The Silhouette is using the Long Story Hair.
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Old 03-12-2009, 09:09 PM   #452
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Default Re: Art for games

Ah now I see it.

Any chance to make her walking/standing on flat feet and get rid of the wispy hair ?

Make it more logo-ish.

If she could be dangling cuffs from her free hand, even better if not, I can probably dummy some up.

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Old 03-12-2009, 09:18 PM   #453
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Default Re: Art for games

Quote:
Originally Posted by Shrale
Any chance to make her walking/standing on flat feet and get rid of the wispy hair ?
Feet-No Problem.
Hair-I'll have to check on.

Quote:
Originally Posted by Shrale
Make it more logo-ish.
I'm not 100% sure what you're looking for, but I've got some ideas.

Quote:
Originally Posted by Shrale
If she could be dangling cuffs from her free hand, even better if not, I can probably dummy some up.
I don't know if I have any handcuffs, I'll have to look.
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Old 03-13-2009, 04:14 AM   #454
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Default Re: Art for games

I think he wants something along the lines of this, very distinctive, but standing with a gun and handcuffs.
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Old 03-13-2009, 06:49 AM   #455
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Default Re: Art for games

Quote:
Originally Posted by Bruno
Well, I figure I should probably post this here...

This has been in the main GURPS forum but it's relevant to the thread here. I've got a quick render showing the relative sizes of GURPS SMs +1 through -4 based on the Dungeon Fantasy races, and The same crew, with appropriately sized Broadswords and a sort of psychedelic twist.

I blame sugar high.

I'm working on one with the same guys against a "mugshot" height scale background so people can quickly identify sizes. Then I'm going to do the rest of the races from DF...

I'm still working on Mrugnak, my minotaur. He's got hair now, a broken horn, and "fur" (he looks like a teddy bear made of fun fur, but it's the best I can do so far).
This is so freakin' brilliant, I can't even put it into words!
THANKS!
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Old 03-13-2009, 08:28 AM   #456
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Default Re: Art for games

Quote:
Originally Posted by pyratejohn
This is so freakin' brilliant, I can't even put it into words!
THANKS!
Just missing a Scotsman ! ;)

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Old 03-13-2009, 08:36 AM   #457
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Default Re: Art for games

Quote:
Originally Posted by Mark Skarr

I'm not 100% sure what you're looking for, but I've got some ideas.
Something singular, something that's not too distracting with a lot of little
things.

A good example of hair, would be Justice League or even anime like Ghost inthe Shell. They don't bother with a lot of individual hairs, they "group them" in a wave or leaf.

This makes it obvious it's a caricature, and makes it easy on the eyes creating less confusion, less doubt.

It's simplicity and something that's very memorable since it's only got so many parts to it. Compare real-life money to monopoly money.

Next is the pose. You don't want overlapping body parts or parts that are hidden behind others, unless it's obvious. This way the person viewing the
artwork won't experience any confusion and won't have to guess:

"Gee, that looks weird, what the hell is she doing with her arms like that?"

"Is that an arm or her stomach? Oh, they're doubled up, makes her look like a dork".

That sort of thing.

The pose should be an immediate recognition by the viewer, not something they have to guess at IMHO.


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Old 03-13-2009, 08:45 AM   #458
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Default Re: Art for games

This guy's gallery is good
http://gb2k.deviantart.com/gallery/

ignore the rampant sexism and it's not bad.

I particularly like this one. It's very close to what I want, including the weapon.

http://gb2k.deviantart.com/art/Silve...sion-111691488

I'll have to drop it into Paint Shop Pro and see if I can cover up the exposed
knockers and change the hair black, then see if it's works as a silhouette.

Here's another Silver Sable the top gun is too big, but
it conveys the information/feeling nicely.

This one's a little too "busy" for my tastes, but works Silver Sable Logo. If I turned the background
to all black or dark blue, it would be easier on the eyes.

>
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Last edited by Shrale; 03-13-2009 at 08:53 AM.
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Old 03-13-2009, 04:53 PM   #459
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Default Re: Art for games

So, how is this?
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Old 03-13-2009, 05:32 PM   #460
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Default Re: Art for games

Quote:
Originally Posted by Mark Skarr
So, how is this?
I cleaned it up...
http://i107.photobucket.com/albums/m...e3-Revised.jpg

She seems too skinny though. The head/neck area looks "clunky".

I did touch up these (quickie-job) fixed the gun and her top
http://i107.photobucket.com/albums/m...le-Retouch.jpg
http://i107.photobucket.com/albums/m...-Retouch-3.jpg
http://i107.photobucket.com/albums/m...-Retouch-2.jpg
http://i107.photobucket.com/albums/m...-Retouch-4.jpg

However the last one lacks detail above her chest area. It just looks empty.

Now I need to figure out how to make her hair black !!?? Have to browse
the web for coloring tutorials.

I may just use this one as "nose art" since it looks like a obvious caricature.

>
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Last edited by Shrale; 03-13-2009 at 05:35 PM.
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