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Old 03-07-2009, 08:25 PM   #431
Anthony
 
Join Date: Feb 2005
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Default Re: Art for games

Quote:
Originally Posted by Mark Skarr
Here are some more supers:
Bolter
Flak
Golden Golem
Silver Shrike
Odd that the 'golden golem' is green.
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Old 03-08-2009, 04:42 AM   #432
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Originally Posted by Anthony
Odd that the 'golden golem' is green.
My first reaction as well.
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Old 03-08-2009, 09:56 AM   #433
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Maybe he is 14k gold and is discolored...
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Old 03-08-2009, 01:45 PM   #434
Mark Skarr
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Default Re: Art for games

Quote:
Originally Posted by Anthony
Odd that the 'golden golem' is green.
Copper Golem doesn't sound nearly as cool as Golden Golem, now does it?
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Old 03-09-2009, 01:15 PM   #435
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This pic took a while.
Cheylynne.
After I got her to look like I wanted I went back in to do the background. I liked the look with the wraithbone knife, as opposed to a small hand gun, better.
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Old 03-09-2009, 03:23 PM   #436
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Default Re: Art for games

Here is Mickey - the sole bloke in Harm's company.

By the way, Mark, could you please write a short "lecture" in "cloth magnet" use? The whole thing seems to elude me :)

Cheerio!
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Old 03-09-2009, 07:37 PM   #437
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Default Re: Art for games

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Originally Posted by Mehmet
By the way, Mark, could you please write a short "lecture" in "cloth magnet" use? The whole thing seems to elude me
Gak!

I don't use the cloth magnets, they tend to break when I try to use them. I've only, recently, managed to get the A4 magnets to work properly. Usually, I just go in and adjust the scaling of the clothes (as well as their rotation and any other morph sliders that might do what I want).

I'll check with Ghost-Angel, next time I see him, and see what he can tell me about them.
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Old 03-10-2009, 12:41 AM   #438
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Default Re: Art for games

Quote:
Originally Posted by Mehmet
Here is Mickey - the sole bloke in Harm's company.

By the way, Mark, could you please write a short "lecture" in "cloth magnet" use? The whole thing seems to elude me :)

Cheerio!
Nice, but the gun seems wrong, looks "fake" for some reason to me.
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Old 03-10-2009, 01:25 AM   #439
Mehmet
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Quote:
Originally Posted by Mark Skarr
Gak!

I don't use the cloth magnets, they tend to break when I try to use them. I've only, recently, managed to get the A4 magnets to work properly. Usually, I just go in and adjust the scaling of the clothes (as well as their rotation and any other morph sliders that might do what I want).

I'll check with Ghost-Angel, next time I see him, and see what he can tell me about them.
Hmmmm... Alright, thanks anyway - I am pretty sure if we could figure out how to use magnets we'd be able to produce much believable scenes though... I'll work on that too, we'll see what collective knowledge we can gather :)
Quote:
Originally Posted by Warlockco
Nice, but the gun seems wrong, looks "fake" for some reason to me.
Well, it doesn't have an opening on the tip of its barrel, it has real life plastic looks and a bit too big for Mickey's hand for him to hold it sideways that way. I'll admit that I did not work on the gun too much, I am still working on character concepts and rendering whole series of images for the players to see during the game (some of them reads the Forum so I can only post so much) so I'm not really focused on "art".

I'll work on a better scene that has all three players soon though - I'll have to work on the guns then since I can't have all three holding the same gun :)

Cheerio!
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Old 03-11-2009, 07:14 PM   #440
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Default Re: Art for games

Quote:
Originally Posted by Mehmet
By the way, Mark, could you please write a short "lecture" in "cloth magnet" use? The whole thing seems to elude me :)!
I JUST just figured out how to use the magnet set for V4 Elite on regular clothing. It doesn't make things look more realistic, just makes things fit basically.

Creating new custom magnet fits is my next step - Mrugnak needs things that fit him. I'm still browsing lots of resources to figure out how that should be done...
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