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Old 12-05-2013, 11:44 AM   #21
Nereidalbel
 
Join Date: May 2013
Location: Ellicott City, MD
Default Re: Why can't claws and teeth have an armor divisor?

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Originally Posted by Libertine View Post
As in two levels. It takes an awful lot of striking ST to go past 2d damage.
And unless you're in a Supers game, buying IA can come with UB up to 200 points. ST-Based IA is likely the best bet, as you gain damage increases from both increased levels of IA AND increases in ST.
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Old 12-05-2013, 11:46 AM   #22
Anthony
 
Join Date: Feb 2005
Location: Berkeley, CA
Default Re: Why can't claws and teeth have an armor divisor?

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Originally Posted by Nereidalbel View Post
Melee IA only makes Striking ST obsolete at very high levels.
Your definition of 'high levels' must be fairly low; at equal points spent on both, melee IA generally beats striking ST at around 3d.
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Originally Posted by Nereidalbel View Post
And unless you're in a Supers game, buying IA can come with UB up to 200 points. ST-Based IA is likely the best bet, as you gain damage increases from both increased levels of IA AND increases in ST.
ST-based IA is only worthwhile if you're buying fewer dice of IA than your ST damage; otherwise you're better off with a normal IA.
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Old 12-05-2013, 11:48 AM   #23
Nereidalbel
 
Join Date: May 2013
Location: Ellicott City, MD
Default Re: Why can't claws and teeth have an armor divisor?

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Originally Posted by Anthony View Post
Your definition of 'high levels' must be fairly low; at equal points spent on both, melee IA generally beats striking ST at around 3d.
Unless one is in a Supers campaign where IA is a normal thing to have, I am including the Unusual Background you can be charged as part of your point value, aka level. And considering 3d swing is pushing the limits of humans, that's a fair point for IA to take the lead.
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Old 12-05-2013, 01:24 PM   #24
Fwibos
 
Join Date: Jun 2008
Location: Milwaukee, WI
Default Re: Why can't claws and teeth have an armor divisor?

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Originally Posted by Libertine View Post
Kromm already confirmed in a previous forum that wolverines claws are in fact, claws. I was inquiring about the justification of not allowing claws to have an armor divisor. If I was to use claws with an armor divisor, it would be at 33 pts. Perhaps the best way to simulate this then would be standard claws and an excessive amount of striking ST one attack only. But does that cover both claws, or will there be an extra modifier?
Could you link to that forum?
And, you can go that route, then you do as Matrix Walker suggests:

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Originally Posted by the_matrix_walker View Post
You had to wait for Powers for that to work out. You just use the rules for Enhancing ST Based Damage.
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