![]() |
|
![]() |
#1 | ||
In Nomine Line Editor
Join Date: Aug 2004
Location: Frozen Wastelands of NH
|
![]()
Based from this thread. I thought it might be a good idea to have a sticky of What Books An IN Fan Might Want And Why.
Mostly because I fielded a question about it last night when I was far too distracted to re-generate all these answers again. If other people want to chime in, I'm not locking the thread. I'd like this to be more a "reviews" thread than a conversational one, and will edit or delete posts as needed. (Or spin them off to a thread, etc.) ** Quote:
Quote:
So long as you grasp that the book isn't necessarily best-read from front to back, and it has a few quirks (mainly Songs) where information is spread out, you'll be fine. (How did I read it? I got up to the d666 mechanics, then I skipped ahead to the Choirs, Bands and Superiors sections, and finally went back and read the rest.) What you want... I'll try to order these and explain what's in them and why you might want them. *The Core Rules, either plain IN or GURPS version. Duh. O:> They are now available on e23, only. *The Game Master's Guide. As a new GM, this could be very useful to you. You may also want Robin's Laws of Good Gamemastering, which SJGames published, which is system-neutral - it's a 32-pager, as I recall, and may couple with something else useful. *If you like anime, and your gaming group does, In Nomine: Anime. It's a 32-page book, so relatively inexpensive. It may also be a good lead-in for "practice games." *The Liber Canticorum (Book of Songs) or Liber Reliquarum (Book of Relics), for "spells" or "magic items." The Liber Reliquarum has an adventure in it which, in hind-sight, presumes a more conflict-prone Heaven than the default seems to have shaken out to be. *The Angelic Player's Guide, Infernal Players Guide, Corporeal Player's Guide, or Ethereal Player's Guide - each of these are useful for what they focus on. Frankly, if you wanted to run a "small gods" campaign, you could get the core rules and the EPG and chuck 99% of the background. (See also a paragraph of http://www.sjgames.com/pyramid/sample.html?id=3268.) I am partial to the IPG and EPG because I had a lot to do with them, and the CPG is just plain useful if you want important humans. The APG, I didn't have my hands on the reins enough, in my arrogant opinion, but it still has a lot of useful stuff in there, like Kyriotates. *The Superiors Books (War and Honor, Pleasures of the Flesh, Hope and Prophecy, and Rogues to Riches). if you can get your players to "cluster" around the four Superiors in a given Superiors book, I'd say that one should be your third choice. They have all the data from the core rules (with any errata fixed) to reduce book swapping, as well as additional Servitor Attunements and Distinctions. Not only do they discuss the Superior, but also what it's like to be a Servitor of that Superior. They also have adventure seeds that can be fleshed out. (See also http://e23.sjgames.com/item.html?id=SJG82-1005.) *The Liber Servitorum (Book of NPCs and/or pregen PCs, basically), the Liber Castellorum (Tether-book; making and short samples), and You Are Here (a bunch of locations and the adventure seeds associated with them). None of these are in the top three you should have as a GM, unless you happen to flip through and be the sort of person who'd be incredibly inspired by them, but I'm rather fond of them. (The Servitorum also expands on Roles and Servants.) * The Revelation Cycle. I believe you'll want to cherry-pick these. (I mean, eventually, you want it all, but...) Don't feel that you have to use the "official adventure." (My own campaign has cheerfully jumped the tracks, for instance, before the Rev Cycle's adventure even "got started.") So unless you want more on a topic (Night Music = Austin, Tx; Marches = Marches; Heaven & Hell =...; Fall of the Malakim = Los Angeles; Final Trumpet = a lot of Superior write-ups), these are unlikely to be top-three picks. And to order them... Well, there's always www.warehouse23.com... O;> EDIT: e23 now has In Nomine stuff. Note that most e23 material has GURPS 3rd edition (GURPS In Nomine) conversions. (Originally, such conversions were not going to be done because in a dead-trees book, that would eat up the space for In Nomine data. This is a less pressing concern with e23.) The Liber Umbrarum expands ghosts. It also contains GURPS conversions for the basic ghost types from the CPG. In Nomine Superiors: Lilith is the expanded expansion - the material from FotM, revised and expanded with data on both Free Lilim and contracted "employees" of Freedom. In Nomine Superiors: Litheroy is the expansion for the minor Archangel (who first appeared in "Feast of Blades") and his Servitors. In Nomine Superiors: Eli expands on the Archangel of Creation. It gives hints as to what he might be up to, and lots of data about his Servitors. In Nomine Superiors: Asmodeus is the expanded expansion. Inludes a lot about actually playing the Game as a Servitor... There're also suggestions for something even more important (to quote one of the authors): how to make them go away. In Nomine Superiors: Zadkiel is the expansion for the Archangel of Protection (first appearing in Heaven & Hell). She's rather changed, and mechanics have been clarified. The e23 adventures: Strange Bedfellows: has pre-generated characters (both IN and GIN), and is meant to be a simple adventure for 1-2 sessions. It's one way the "Strange Bedfellows" adventure seed in Superiors 1 could go. (Servitors of Judgment and War are sent, with the aid of Stone and Sword, to recover an Outcast Cherub of War. Mayhem and snark ensue.) A version of this appeared in Pyramid, but the e23 one is more polished. The Rats' Revenge: a locked-room mystery, expanded with original notes that didn't make it into Pyramid, and with a few additions of my own that I thought of while running it myself. (My PCs did things out of order, of course, and wound up not doing the second part.) A Very Nybbas Christmas: from the original paper version of Pyramid, updated a bit, and free. Feast of Blades: the adventure that came with the out-of-print GM screen, updated to agree with the Superiors 4. This is the first appearance of Alaemon, Prince of Secrets, and Litheroy, Archangel of Revelation. It's also a fun little adventure, though the sorcerer NPC may not entirely agree with the CPG. City on Fire: an adventure that appears nowhere else, and is definitely full of mayhem. I have neither played in, nor run, a game with it, though. Alas. The Sorcerer's Impediments: a free "In Nomine Lite" adventure! It has sample characters, simplified rules, and a short plot. If you prefer your In Nomine "Hevvy," this sample Pyramid article gives suggestions (and an entirely new pre-gen character that was cut from the Lite version).
__________________
--Beth Shamelessly adding Superiors: Lilith, GURPS Sparrials, and her fiction page to her .sig (the latter is not precisely gaming related) Last edited by Archangel Beth; 01-20-2010 at 08:21 PM. Reason: Stuff on e23! |
||
![]() |
![]() |
![]() |
#2 |
Join Date: Aug 2004
Location: Behind You!
|
![]()
IMNSHO The most important book (after the core rules) is the Corporeal Players Guide. The place for the Lowdown on cool stuff like:
*Sorcery *Other Human only advantages like Blessed *More Detailed Rules for Undead *Saints *How each major Superior treats Human Soldiers Even more importantly this book has the rules for things that are basically essential rather than just cool facets of the setting. Such as... *Rules Change to make humans have less hitpoints on average than a Sedan *Optional Rules to make humans less incompetent at human sorts of tasks *Rules for Drugs, Poisons, and Diseases Basically if you want to have any significant Human characters you need the CPG.
__________________
Patrick Ley "If your hand touches metal, I swear by my pretty floral bonnet, I will end you." --Mal in "Our Own Mrs. Reynolds" Firefly |
![]() |
![]() |
![]() |
#3 | ||
In Nomine Line Editor
Join Date: Aug 2004
Location: Frozen Wastelands of NH
|
![]()
Quoting from another thread.
Quote:
Quote:
__________________
--Beth Shamelessly adding Superiors: Lilith, GURPS Sparrials, and her fiction page to her .sig (the latter is not precisely gaming related) |
||
![]() |
![]() |
![]() |
#4 | |
Join Date: Jun 2008
|
![]() Quote:
One of the problems that frequently comes up in games is that average humans seem to be equipped to take quite a few bullets. Many times, if they're "extras" I just say "You hit him. He dies." ---------------------------------------------------- I obtained the books in this order: 1. Core Rulebook 2. Infernal players guide 3. Angelic players guide 4. Corporeal players guide 5. Liber Reliquarum 6. Liber Canticorum In hindsight, I think I would have done it like this: 1. Core Rulebook 2. Liber Canticorum 3. Corporeal Player's Guide 4. Relevant Superiors Guide (depending on who the PC's choose.) The Liber Reliquarum is a great buy if you need ideas for relics or would like to design your own using a specific format, but off the cusp, I think I'd recommend a book about Superiors, even before the IPG or the APG -- both are great books, but their best quality is that they expound on ways to role-play angels and demons by choir and band, and describe things like duties in heaven and on earth, typical roles, and mindsets. Keep in mind, I'm not really the best qualified to offer up an answer because I only recently began playing In Nomine, but I felt like I should have contributed something.
__________________
"A knight's a sword with a horse. The vows, the sacred oil and the lady's favors, they're ribbons tied 'round the sword. Maybe the sword's prettier with the ribbons, but it'll kill you just as dead." Last edited by Orlin; 04-13-2010 at 10:19 PM. Reason: Typos |
|
![]() |
![]() |
![]() |
#5 | |
Petitioner: Word of IN Filk
Join Date: Aug 2007
Location: Longmont, CO
|
![]() Quote:
Glad you're getting a lot of use from the CPG, though. It's one of my favorites.
__________________
“It's not railroading if you offer the PCs tickets and they stampede to the box office, waving their money. Metaphorically speaking” --Elizabeth McCoy, In Nomine Line Editor Author: "What Doesn't Kill Me Makes Me Stronger" |
|
![]() |
![]() |
![]() |
#6 |
Untitled
Join Date: Oct 2007
Location: between keyboard and chair
|
![]()
(Moving this out of the old "Who's next?" thread and adding some links.)
Here's where one can find the most detailed information about each canonical Superior. The lists are sorted alphabetically by Archangel, then alphabetically by Demon Prince(ss). Complete:
All are available at Warehouse 23. Expanded but not complete writeups:
All are dead-tree books, also available in PDF. The writeups in these books supplement the core rulebook, rather than replacing those writeups. Basic writeups:
Incomplete notes - not enough for even a basic writeup:
Merely mentioned somewhere:
__________________
Rob Kelk “Every man has a right to his own opinion, but no man has a right to be wrong in his facts.” – Bernard Baruch, Deming (New Mexico) Headlight, 6 January 1950 No longer reading these forums regularly. Last edited by robkelk; 01-11-2017 at 10:21 AM. Reason: added links to Kelly Pedersen's writeups of Song and Death |
![]() |
![]() |
![]() |
#7 |
Join Date: Jun 2011
|
![]()
Okay, personal order of importance:
essential: - Core or G:IN, depending on the rules system you're using - The angelic and demonic player guides. - Heaven & Hell! Good intros to The Game & Judgement, a description of 2/3rds of the game world and the only write up on Fate. I would argue the most important book you can have. World: the ethereal, corporeal and GMs guides; these describe the rest of world to you. The Infernal write-ups: S2 & S4, Lilith, Asmodeus. These serve double value as they provide player info for demonic games and antagonists for everyone. And sooner or later, every group makes a deal with Lilith! S1: Very valuable. Laurence is Heaven's C-in-C, so his influence will be felt in any game. More stuff on Dominic! Michael is every demon's greatest dread. All 4 sections of the book well written, David suddenly becomes quite useful. Eli: Well written, and is a useful 'stand in' for the other Archangels. want to play a Windie but there's no expanded write up? Play a Creationist in service to The Wind! Hide from your players until you're comfortable with the game: Liber Canticorum & Liber Reliquarum. Both books are stuffed full of cool stuff...that you may not want your players getting their hands on until later. Sure, you can always say no, but if they don't know it exiss, they can't beg for it, can they? Once you've got your game running happily, *then* introduce these books! Start by rewarding them with resonance-Restricted Songs, and give them a head's up on the threat of spies learning Songs from them.... For later: The rest of the Rev cycle; most of it has been replaced. Pity, as a lot of fun. Only place to get several Superior write-ups though. I wouldn't worry too much about flavour. H&H will give you the IN feel, and the next most important thing is where you set your game: The Congo will give you a different feel to Gretna Green. [EDIT]: I did a full (splatbook) write up of Marc back in 2003: http://www.mithril.com.au/marc.htm Last edited by Whitelaughter; 07-07-2011 at 07:42 PM. Reason: fanon Marc |
![]() |
![]() |
![]() |
#8 | |
Join Date: Jun 2007
Location: Life imitates art--I'm in Pohang
|
![]() Quote:
__________________
Criminy...these two have enough issues, they can sell subscriptions! (ladyarcana55, in a PM)
|
|
![]() |
![]() |
![]() |
#9 | |
Wielder of Smart Pants
Join Date: Aug 2004
Location: Ventura CA
|
![]() Quote:
|
|
![]() |
![]() |
![]() |
#10 | |
In Nomine Line Editor
Join Date: Aug 2004
Location: Frozen Wastelands of NH
|
![]() Quote:
__________________
--Beth Shamelessly adding Superiors: Lilith, GURPS Sparrials, and her fiction page to her .sig (the latter is not precisely gaming related) |
|
![]() |
![]() |
![]() |
Tags |
meta |
Thread Tools | |
Display Modes | |
|
|