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Old 01-19-2022, 04:08 AM   #21
Opellulo
 
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Join Date: Nov 2008
Location: Rome, Italy
Default Re: Bio-Tech vs. Cybernetics

To me it's like apples and oranges: the differences are down to setting preferences...
The two books are not meant to be like items in a menu to pick and mix; they are resource for different game styles. In a "typical" Cyberpunk 2077 campaign cybernetics are widespread while Bio-engineering is for the ultra wealthy or the ultra weirds. On the other hand in the XCOM campaign I am planning Biotech is basically the bread and butter of alien tech, cybernetics are almost unknown of.
it's like comparing standard magic with paths one: they are different ways to stat something that have similar results.
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Old 01-19-2022, 10:22 AM   #22
David Johnston2
 
Join Date: Dec 2007
Default Re: Bio-Tech vs. Cybernetics

Quote:
Originally Posted by Opellulo View Post
To me it's like apples and oranges: the differences are down to setting preferences...
The two books are not meant to be like items in a menu to pick and mix; they are resource for different game styles. In a "typical" Cyberpunk 2077 campaign cybernetics are widespread while Bio-engineering is for the ultra wealthy or the ultra weirds. On the other hand in the XCOM campaign I am planning Biotech is basically the bread and butter of alien tech, cybernetics are almost unknown of.
it's like comparing standard magic with paths one: they are different ways to stat something that have similar results.
Please note that the fluff text from Biotech's biomods section does actually describe a world in which both kinds of transhumanism are available. Also that the world depicted in Cyberpunk Adventures is one that has cyborgs and bioroids.
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Old 01-20-2022, 10:59 AM   #23
David Johnston2
 
Join Date: Dec 2007
Default Re: Bio-Tech vs. Cybernetics

I've gone through them a couple of times now and they actually seem pretty well balanced. It was just a bit of an error that they used "boosted heart" to describe two such mechanically different augmentations.
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