08-01-2021, 02:29 PM | #1 |
Join Date: Aug 2018
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can Jumper (Tunnel) cause harm?
B64 talks about it lingering for 3d seconds. I was wondering if you had a large creature (say they're 100 hexes long) slithering through slowly and the portal closed when they were only halfway through: what happens to them? Do they get chopped in half, expelled to their new destination, pushed back to their original destination?
Or maybe I'm wrong assuming you actually do walk through these things over time and it's more of a "I touch it and instantaneously all of me ends up at the destination" so a "halfway" situation never comes up? If we apply this to Warp though (as Powers allows) with the Hyperjump limitation (B98) then there's a definite time-delay: if for example you're going light-speed (-50%) then if you travel the minimum distance (a light-second) there's a 1-second delay between when you begin your warp and end up at the destination, so that probably applies to a Tunnel too... wouldn't that mean you spend 1 second in the tunnel between destinations? If it were possible to interrupt a normal Hyperjump I'd assume you stop halfway... so if you were traveling 2 light-seconds and someone Neutralized the warp after 1 second, you'd only have travelled one light-second... Is that how Tunnel should also work, for simplicity? IE just creates a "if someone touches this they warp/jump too" rather than "literally creates a physical tunnel" ? Powers 147's Create Gate is a little weird in this respect... it's +40% (gate appears AFTER using Jumper, as opposed to +100% where it appears BEFORE) which is used to give a "must step" to the user (this is built into the +100% so you couldn't select it) but I guess it doesn't really matter WHERE you step except for determining the hex at which the gate appears. It's also interesting how that also applies to those who use it. |
08-01-2021, 05:11 PM | #2 | ||
Join Date: Sep 2004
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Re: can Jumper (Tunnel) cause harm?
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08-01-2021, 06:38 PM | #3 |
Join Date: Jun 2006
Location: Portsmouth, VA, USA
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Re: can Jumper (Tunnel) cause harm?
It doesn't. If you want to do damage with tunnels then add an appropriate innate attack with linked.
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08-01-2021, 08:26 PM | #4 |
Join Date: Feb 2005
Location: Berkeley, CA
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Re: can Jumper (Tunnel) cause harm?
GURPS lacks a firm rule against powers having rare side effects, so GM call. If allowed to do damage, a reasonable rule of thumb would be to treat it an alternate ability.
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08-01-2021, 10:22 PM | #5 |
Join Date: Aug 2018
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Re: can Jumper (Tunnel) cause harm?
This is more along the lines of "I accidentally risk harming myself and my allies" than "I intentionally use this to harm enemies" though.
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08-02-2021, 02:44 AM | #6 |
Join Date: Aug 2004
Location: Helsinki, Finland
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Re: can Jumper (Tunnel) cause harm?
This is basically a world-builder's decision. If it's a world-premise that closing portals split things in half, then yes.
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08-02-2021, 04:11 AM | #7 | |
Join Date: Nov 2015
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Re: can Jumper (Tunnel) cause harm?
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There is also the option that the gate doesn't close until the creature has passed through completely (I think Stargate had something like this) which sounds great for travelling with your friends, until you have a gate in your base and an enemy force invading, and can't close it. |
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08-02-2021, 04:37 AM | #8 |
Join Date: Sep 2006
Location: Luxembourg
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Re: can Jumper (Tunnel) cause harm?
Same, I would call it a campaign setting.
There are various example in fiction portraying what happen when a portal close with something only halfway through. The something can be (in rough order of annoyance to the GM) -bumped to start -bumped to end -destroyed more or less permanently -cut in half -end up somewhere (or sometime) else. -duplicated, one dupe at each end If you opt for the "Portal cut", be aware that players will try to weaponize it :) |
08-02-2021, 07:37 AM | #9 | ||||
Join Date: Jun 2013
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Re: can Jumper (Tunnel) cause harm?
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Of course, if you're willing to do away with the absolute nature of it, you could build it on a more sane budget if it basically does some set amount of cutting damage, and if this fails to sever, the target gets pulled through/pushed out, as above. Quote:
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08-02-2021, 08:44 AM | #10 | |
Join Date: Sep 2004
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Re: can Jumper (Tunnel) cause harm?
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Of course if the GM wants to provide it, I wouldn't worry about trying to build it as a power. The portal weapon just becomes equipment. |
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Tags |
create gate, hyperjump, jumper, tunnel, warp |
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