10-05-2018, 07:27 AM | #1 |
World's Worst Detective
Join Date: May 2011
Location: Columbus, Ohio
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ST-based Telekinesis? Healing that costs LFP?
Hey, all.
I've got two questions. Is ST-based Telekinesis something that should be allowed? How much should it cost? I was imagining Telekinesis (ST-Based) [50] since that covers ST 10, which is the GURPSian average. I figured that if attacks can be ST-based, why not Telekinesis? I was also thinking of adding the drawback that the Telekinesis counts against your encumbrance somehow since that seems aligned with it being based off of one's ST, but maybe that could be a new limitation for TK in general. How should one figure Healing that costs LFP instead of FP? I was thinking of this as a potential replacement for the cumulative -3 to the IQ roll because it also severely limits how much healing can be done. Likewise, is there a modifier for giving the FP cost to the target as opposed to the user, or would that just be a switch? I'm imagining a Healing power that just speeds up the natural metabolism of the target, leaving them hungry and tired and strained, limiting the amount of healing they can receive. Thanks!
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Raekai's links: My blog about conlanging, GURPS, and other stuff! — Using Knowing Your Own Strength with Conditional Injury Simulating multiple attacks Wildcard Power Pool: a flexible magic/powers system Magic to RPM complete conversion v2 (incomplete) Perussinexian Magic 2 (outdated) |
Tags |
healing, lfp, st-based, strength, telekinesis |
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