11-05-2009, 03:46 PM | #1 |
Join Date: Nov 2009
Location: Vienna/Austria
|
Some Questions about Gurps Space
Hi!
This is my first post here, i registered because I am probably going to master a Gurps Space Campaign. First i have to say: please dont judge me by my english grammar or language... doesnt happen to often that i write in english boards. I'm going to try to make myself understandable anyway First some words about myself: I played roll playing games for 4 years now and i play a lot of different games (DSA, SR, Lot5R, Vampire, Mage, Demon, Gurps (fantasy-setting), Starwars (not often), DD,...). And most of them I mastered. So i have some experience with rules. But Gurps is a little bit more complexe then the usual RPG... so i came here for a little help I have got the first of the Spaceships books, The Basic Books: Charakters and Campaigns and the Space Book... and i have read them all. But there are still some things i dont understand after looking through all of them. Please tell me where I am wrong! First the basics: Delta-V = maximum Speed in Miles per Second of a Vehicle or Fuel? mps= Fuel... but how far can i travel when I have 0,5mps left? And how much do I need to turn around in Combat? how much do i need to reach Delta-V? G = Acceleration or top Speed??? Because i am a little bit confused about this i decided to start the campaign with a ship that uses a reactionless drive (two actually, each with 1G = 2G in total). The campaign will start with the players taking off from earth (If nobody fumbles with his piloting skill...). Now a ship needs to meet two conditions to take off from earth right? 1) its acceleration has to be higher than the gravity of the planet it wants to leave (in my case no problem - earth's gravity is 1,00 G and the ship i will use has 2 G acceleration) 2) the ship needs a delta-V of at least 80% of the planets escape velocity (in my case this is a problem because i dont know wich delta-V a reactionless drive has - if delta-V=top speed it would be near-c right? this would mean that i really dont have to worry that the PC's will get stuck on earth or any planet with a gravity of 2 or lower) The next question I have is about combat: The ship i will give to the players will be a SM +6 Scout Ship. For Fights it is going to have a medium battery equiped with rapid firing guns (10cm). That means in this battery are three guns and 140 gun shots. What happens now when a gunner uses these battery? can one gunner command all guns at the same moment or do 3 guns need 3 gunners? What is the RoF of this guns anyway? I know it is doubled because of the rapid fire option. Or do the 140 Gun shots mean: 140 gun shots per combat turn = 140/3 per Combat turn and gun???? Oh... i nearly forgot about that: the campaign concept: 1947 there actually was an UFO that came down near Roswell... so there actually was or is an Area 51 and there actually are scientists doing experiments with all the creepy stuff they found in the UFO. Now after more than 60 Years of researching the thing theres really nothing more they can learn from it (not that they learned a lot from it before but now they admit that nobody is really going to understand this technology any better if its not seen in action). So a team is gathered to do some test-flights with the UFO wich was more or less repaired by the scientists. The PC's will be this team (I know... not much charakter options). And then on the first test flight when the ship leaves the orbit the computer will reboot and finish its last command -> Jump! So theme of the campaign will be "lost in Space...with a lot of strange, slimy, unhelpful creatures". I hope someone here can help me a little bit MFG (with kind regards... i think it is) Wernern |
11-05-2009, 04:05 PM | #2 | |||
Join Date: Mar 2008
Location: Dallas, TX
|
Re: Some Questions about Gurps Space
Quote:
Quote:
Quote:
If the guns are fixed mounts they can all be fired together at the same target; just add their RoF's. Turrets should be at -2 per extra gun if fired at different targets, but I would waive the penalty if they're all aimed at the same one. Last edited by Diomedes; 11-05-2009 at 04:09 PM. |
|||
11-05-2009, 04:21 PM | #3 | ||
Join Date: Nov 2009
Location: Vienna/Austria
|
Re: Some Questions about Gurps Space
Quote:
Or can a gunner fire his gun as often as he wants if he takes the -2 penalty for every bullet he shots in the same round? Or is the RoF just called "gun shots" in "Gurps Spaceships"? Or is this just for the "Shots fired or incoming Table"? Does the gunner just get +8 on his skill check when he fires 350 bullets? If that was the case this would mean that only the chances to hit something are increased? And the difference between skill roll & effective skill would be the number of bullets that hit (when RcL=1)??? Quote:
|
||
11-05-2009, 04:33 PM | #4 | |
Join Date: Sep 2004
Location: Orange County, VA
|
Re: Some Questions about Gurps Space
Quote:
|
|
11-05-2009, 04:40 PM | #5 | ||||
Join Date: Mar 2008
Location: Dallas, TX
|
Re: Some Questions about Gurps Space
Quote:
Quote:
Quote:
Quote:
|
||||
11-05-2009, 04:59 PM | #6 | ||||||||
Join Date: May 2005
Location: Oz
|
Re: Some Questions about Gurps Space
G'day! Welcome aboard!
Quote:
Quote:
Quote:
Quote:
Quote:
Quote:
Quote:
Quote:
|
||||||||
11-05-2009, 05:02 PM | #7 |
Join Date: May 2005
Location: Oz
|
Re: Some Questions about Gurps Space
|
11-05-2009, 05:38 PM | #8 | |
Join Date: Nov 2009
Location: Vienna/Austria
|
Re: Some Questions about Gurps Space
Quote:
And every Roll means that he fires with 3 guns at the same target 3*10= 30 bullets at one target. = he gets a +5 bonus (Shots fired 25-49) on his skill roll??? And every bullet wich hits the target still does 2dD Damage (4d basic/2 because of Rapid Fire and half caliber)? Nice weapon to fight against targets on the ground... but against Ships? |
|
11-05-2009, 11:11 PM | #9 | |
Join Date: Mar 2008
Location: Dallas, TX
|
Re: Some Questions about Gurps Space
Quote:
|
|
11-06-2009, 02:16 AM | #10 | |
Join Date: Nov 2009
Location: Vienna/Austria
|
Re: Some Questions about Gurps Space
Quote:
where can i find the stats for this? I got the damage from the "medium battery" table. There it is listed as 4dD Damage for a medium battery. |
|
Thread Tools | |
Display Modes | |
|
|