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Old 01-26-2013, 03:20 PM   #1
Dustin
 
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Default An alternate Damage Table

The discussions about swing damage getting too high, and defeating armor too easily, led me to play around with the thrust/swing values until I came up with this:
Code:
RAW progression		modified progression	
thr	sw	ST	thr	sw
--------------------------------------------
1d-6	1d-5	1	1d-6	1d-5
1d-6	1d-5	2	1d-5	1d-5
1d-5	1d-4	3	1d-5	1d-4
1d-5	1d-4	4	1d-4	1d-4
1d-4	1d-3	5	1d-4	1d-3
1d-4	1d-3	6	1d-3	1d-3
1d-3	1d-2	7	1d-3	1d-2
1d-3	1d-2	8	1d-2	1d-2
1d-2	1d-1	9	1d-2	1d-1
1d-2	1d	10	1d-2	1d
1d-1	1d+1	11	1d-1	1d
1d-1	1d+2	12	1d-1	1d+1
1d	2d-1	13	1d-1	1d+2
1d	2d	14	1d	1d+2
1d+1	2d+1	15	1d	2d-1
1d+1	2d+2	16	1d	2d
1d+2	3d-1	17	1d+1	2d
1d+2	3d	18	1d+1	2d+1
2d-1	3d+1	19	1d+1	2d+2
2d-1	3d+2	20	1d+2	2d+2
2d	4d-1	21	1d+2	3d-1
2d	4d	22	1d+2	3d
2d+1	4d+1	23	2d-1	3d
2d+1	4d+2	24	2d-1	3d+1
2d+2	5d-1	25	2d-1	3d+2
2d+2	5d	26	2d	3d+2
3d-1	5d+1	27	2d	4d-1
3d-1	5d+1	28	2d	4d
3d	5d+2	29	2d+1	4d
3d	5d+2	30	2d+1	4d+1
3d+1	6d-1	31	2d+1	4d+2
3d+1	6d-1	32	2d+2	4d+2
Basically, thrusting damage increases by 1 step every 3 ST, and swing damage increases by 2 steps every 3 ST. Besides reducing how quickly swing damage increases, it also has the nifty feature that every ST increase always bumps up damage, unlike the dead spots in the RAW progression (see ST 7-8, 27-28, etc) which always bugged me.
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Old 01-26-2013, 04:23 PM   #2
ArmoredSaint
 
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Default Re: An alternate Damage Table

I like it.
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Old 01-26-2013, 09:27 PM   #3
simply Nathan
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Default Re: An alternate Damage Table

I'm going to use it.
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Old 01-26-2013, 11:16 PM   #4
Peter Knutsen
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Default Re: An alternate Damage Table

I'm concerned about breakpoints.
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Old 01-26-2013, 11:52 PM   #5
cmdicely
 
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Default Re: An alternate Damage Table

Quote:
Originally Posted by Peter Knutsen View Post
I'm concerned about breakpoints.
Why? If anything, it has less problems with breakpoints than the RAW progression, as every step bumps either Thrust or Swing.
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