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Old 01-04-2016, 09:18 AM   #21
Bibiribobiri
 
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Join Date: Jan 2011
Location: Brasil
Default Re: New GURPS Hardcore Battle system (fan made)

New Rule

Drawing a weapon from scabbard or quiver, either fast drawing or not, gives one PP.

Every time you take a Ready maneuver (e.g to ready a polearm or to draw a bow), you get a DX/6 rounded up Bonus Points (BP) besides the usual effects (readying the weapon).

The above-mentioned BPs can be used to remove the PP from drawing a weapon from scabbard or quiver.


8. Bows

This new set of rules tries to capture why one can fire faster with a short bow than with a longbow (as discussed in other topics and not yet captured by GURPS rules). This follows the same approach described in the previous posts and can even explain why Lars Andersen don't draw his bow to maximum draw (to fire faster!).

Firing a bow encompasses 3 actions: picking one (or more) arrows from a quiver, drawing the bow, and releasing the arrow (shooting the bow).

The first action, as stated in previous sections, gives one PP. The archer can choose to either use a ready maneuver (or trade time for gain BPs) or use fast draw to skill to get the arrow “instantly”.

The second action is to draw the bow. This gives a number of PP equal to the bow’s damage bonus with a minimum of one: 1 PP for the short and regular bows, 2 PP for the longbow and 3 PP for the recursive bow. More damage means more energy stored and thus more time needed to pull the string. If the GM wishes, he could permit the archer to get less PP in exchange of reducing the damage bonus of his current bow (trading damage for firing speed). This means that the archer is not pulling the string all the way to its maximum capability.

The last action is firing the bow, which gives one PP. An archer can use all-out attack fast to negate the PPs for this attack.

An archer who wishes to draw the bow and to fire in a single turn (or fire the bow and draw a new arrow) gets PP using the same rules as described in “Attacking multiple times in a turn” section. In this case, drawing the bow counts as one attack type and releasing the arrow as another type. Count each type of “attack” (drawing or firing) separately for defining its added PP at a given turn.
Combat example 9:
Robin has a DX 13, bow skill 13 and fast-draw (arrow) at skill 13. He starts with zero BP and PP and a recursive bow (thrust+3) in hand.
T1) Not wanting to risk falling the fast draw, he takes a ready maneuver to draw an arrow from the quiver. He picks an arrow and gains DX/6 rounded up = 3 BP and one PP for picking the arrow. He keeps his 1 PP and 3 BP for now, not doing any cancelation yet.
T2) In begining of the turn we removes this 1PP, now at 0 and with 3 BP. He takes a ready maneuver and draw the bow at full draw. He gets additional 3 BP for the ready maneuver, but gets 3 PP for the drawing the bow. He now as fully-drawn bow, 3PP and 6 BP.
T3) On his third turn he can remove 2 PP (default 1 plus 1 due to high DX) getting to 1 PP. he fires his arrow, getting +1 PP, which he promptly cancels with 2 BPs, and rolls with a skill of 13. He misses with a 14. He now has 0 PP and 4 BP.
T4) His foe is approaching quickly and he decides to accelerate the pace. He uses fast draw to get an arrow and gets one PP and cancels it with one BP (now having 3 BP) and succeeds with a 10. He decides to draw the bow and fire in the same turn. To get less PP, he decides to draw at thrust +2 instead of the maximum thrust+3. Remember that each attack gets the usual +1 PP for attacking multiple times in a turn:
A1 draw bow to thrust+1: add ((2+1)*1)=3 PP
A2 shoot arrow: This adds ((1+1)*1)=2 PP (don’t count A1), leaving him with 3+2=5 PP. He uses his last 3 BP to cancel 3 PP (leaving him with 2 PP) and fires with an effective skill of 11. He could have chosen instead an all-out attack (fast) to save 3PP from the first "attack" (ready bow) and make full draw with less penalty.

8.1. Heroic Archer advantage
A character with heroic archer advantage does not get 1 PP for drawing an arrow from quiver and does not get the additional +1PP for attacking multiple times in a turn when drawing and firing a bow in the same turn.

PS1: To make computations easier, GM could force everyone to automatically spend BP to cancel PP as soon as possible (no saving for later).
PS2: Additionally, to make firing bow slower, drawing and firing arrows could be counted as same attack type for counting attacks when trying to do both in a single turn.
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[HR] Tactical Combat Overhaul: house rules for adding depth to attack speed mechanics

Last edited by Bibiribobiri; 08-06-2020 at 04:40 PM. Reason: Error in subsection number
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