08-15-2012, 06:02 AM | #11 |
Join Date: Oct 2009
Location: Salodurum, Confoederatio Helvetica
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Re: [DF] Bard Song Terror - does Bardic Talent help?
Thanks a lot for the in depth explanation of Bardic Talent and Bard Song Terror.
Cheers Onkl |
08-15-2012, 06:20 AM | #12 | |
Join Date: Aug 2004
Location: The ASS of the world, mainly Valencia, Spain (Europe)
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Re: [DF] Bard Song Terror - does Bardic Talent help?
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08-15-2012, 08:14 AM | #13 | |
Banned
Join Date: Oct 2007
Location: Europe
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Re: [DF] Bard Song Terror - does Bardic Talent help?
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08-15-2012, 08:18 AM | #14 | |
Banned
Join Date: Oct 2007
Location: Europe
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Re: [DF] Bard Song Terror - does Bardic Talent help?
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You then use those X CP to buy your species template, and if the species template costs less than X, then you have extra CP to buy other stuff with, usually from your occupational template's list of recommended advantages, but potentially also Lenses like Humans Are Special (+1 IQ, +1 DX, 40 CP) and so forth. Maybe Background Lenses a bit (only a bit) like the ones in GURPS Action. If X is 40, then any species template that costs 15 CP could have recommended Lenses costing 25 CP each, plus pointers to a list of general-purpose 25 CP Lenses. It's not changing much, and it'll add to the page count (about 2 pages, would be my not-very-qualified), but it will make it less awkward to create a non-human adventurer, points budget-wise. |
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08-15-2012, 09:39 AM | #15 |
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Join Date: Jul 2004
Location: Montréal, Québec
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Re: [DF] Bard Song Terror - does Bardic Talent help?
Sure, but they don't require Powers to understand. The only concession was Turning, for True Faith, which is really vital to the subgenre. Whereas Active for Terror isn't particularly vital to bards in fantasy RPGs. Generally, music that scares away bad guys affects all the bad guys in those sorts of games, and adding Active, Area Effect, and Emanation would be taking that away and then adding it back at shorter range merely to give power Talent something to do, which would be a game-mechanical justification rather than a genre justificaition.
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Sean "Dr. Kromm" Punch <kromm@sjgames.com> GURPS Line Editor, Steve Jackson Games My DreamWidth [Just GURPS News] |
08-15-2012, 09:57 AM | #16 | ||
GURPS Line Editor
Join Date: Jul 2004
Location: Montréal, Québec
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Re: [DF] Bard Song Terror - does Bardic Talent help?
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Which isn't to say that I don't feel the pain of those trying to play nonhuman delvers! That's why there's about a page of advice on this spread over pp. 4-5 of DF 3, and why p. 39 of DF 15 offers the option of 250-point PCs built as 125-point templates plus a racial package. It's also why most common PC races (dwarves, elves, gnomes, half-orcs, and halflings) are affordable on even the smallest discretionary advantage budget.
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Sean "Dr. Kromm" Punch <kromm@sjgames.com> GURPS Line Editor, Steve Jackson Games My DreamWidth [Just GURPS News] |
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08-15-2012, 11:13 AM | #17 | |
Banned
Join Date: Oct 2007
Location: Europe
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Re: [DF] Bard Song Terror - does Bardic Talent help?
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08-15-2012, 04:51 PM | #18 | |
Join Date: Sep 2004
Location: Canada
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Re: [DF] Bard Song Terror - does Bardic Talent help?
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I've been in several games where we've been given between 20 and 30 extra points (divided up one way or another). Gives you the wiggle room to just drop Dwarf on there or whatever.
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01-26-2013, 02:22 PM | #19 | |
Join Date: Sep 2004
Location: Medford, MA
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Re: [DF] Bard Song Terror - does Bardic Talent help?
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01-26-2013, 02:52 PM | #20 | |
Join Date: Dec 2007
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Re: [DF] Bard Song Terror - does Bardic Talent help?
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bard, bard song, bardic talent, dungeon fantasy, terror |
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