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Old 05-10-2016, 06:59 PM   #20
Join Date: Sep 2005
Location: Canada
Default Re: "...and the road becomes my Bride." [ATE]: Recruitment Thread

Lee "the Eel", Looter-for-Hire 250 point character (Experienced Mutated Scavenger) Updated build.

Lee is a mutant, and proud of it. He grew up on the coast, and made the most of his abilities looting cities that had been swallowed up by the sea-level rise, using his abilities to access areas others can't. Although avaricious, he has a soft spot for other mutants. Recently, he was ambushed by a gang of mutant haters when returning from an excursion. Although he was injured, he managed to kill their leader and escape. The remaining gang members have sworn revenge, so Lee has migrated inland to try to escape them.

Lee is 6'2", 170 lbs., with a lean and muscular build.

Attributes: ST 13 [30]; DX 13 [60]; IQ 12 [40]; HT 12 [20].
Secondary Characteristics: Damage 1d/2d-1; BL 51 lbs.; HP 13 [0]; Will 12 [0]; Per 15 [15]; FP 12 [0]; RP 12 [0]; Basic Speed 6 [-5]; Basic Move 6 [0]; Clinging Move 3 [0]; Water Move 6 [0].
Advantages: Boosted Hemoglobin [8]; Breath Holding 1 [2]; Damage Resistance 1 (Tough Skin) [5]; Electrolocation [9]*; Fins 1 [8]; Fish Eyes [1]*; Flesh Pocket [4]; Lifting ST 3 [9]; Prickly [3]; Resistance to Disease (+3) [3]; Suction Pads [16]; Temperature Tolerance (Cold) 2 [2].
Disadvantages: Curious (12) [-5]; Enemies (Medium Group, Hunter; 6) [-10]; Greed (12) [-15]; Sense of Duty (Friends) [-5]; Skinny [-5]. Freakishness 13. Freaky Oddities (Webbed fingers and toes, bumpy skin).
Quirks: Careful [-1]; Code of Honour (Stays Bought) [-1]; Literal-Minded [-1]; Secretive [-1]; Soft Spot (Mutants) [-1].
Primary Skills: Architecture (A) IQ-1 [1]-11; Forced Entry (E) DX+1 [2]-14; Lockpicking (A) IQ+2 [8]-14; Scrounging (E) Per+2 [4]-17; Search (A) Per+1 [4]-16; Stealth (A) DX+1 [4]-14; Streetwise (A) IQ [2]-12; Traps (A) IQ+2 [8]-14; Urban Survival (A) Per [2]-15.
Secondary Skills: Anthropology (H) IQ [4]-12; Area Knowledge (local) (E) IQ+1 [2]-13; Current Affairs (Regional) (E) IQ+1 [2]-13; Guns (Pistol) (E) DX+1 [2]-14; Merchant (A) IQ [2]-12; One-Handed Unbalanced (A) DX [2]-13; Survival (Woodlands) (A) Per [2]-15; Wrestling (A) DX [2]-13.
Background Skills: Breath Control (H) HT-1 [2]-11; Expert Skill (Mutants) (H) IQ-2 [1]-10; Explosives (EOD) (A) IQ-1 [1]-11; Fast-Talk (A) IQ-1 [1]-11; First Aid (E) IQ [1]-12; Gesture (E) IQ [1]-12; Hazardous Materials (Biological) (A) IQ-1 [1]-11; Holdout (A) IQ-1 [1]-11; Knife (E) DX [1]-13; Observation (A) Per-1 [1]-14; Smuggling (A) IQ-1 [1]-11.

*: Non-standard mutations. Electrolocation (Scanning Sense (Field Sense), Increased Range (x2), +10% [11], Freakishness 2) [9]; Fish Eyes (Nictitating Membrance 2, Freakishness 1) [1].
Secret: Not a Gnome. (Actually a Dwarf with Dwarfism).
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after the end, ate, post apocalyptic

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