05-20-2012, 04:29 PM | #31 | |
Join Date: Jun 2010
Location: Dreamland
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Re: knockback vs trees
Quote:
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05-20-2012, 06:05 PM | #32 |
Join Date: Nov 2008
Location: Yukon, OK
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Re: knockback vs trees
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05-20-2012, 06:15 PM | #33 |
Join Date: Jun 2010
Location: Dreamland
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Re: knockback vs trees
I wonder if this rule would be easier to grasp if we thought of buildings instead of trees. They are far easier to group into specific sizes. How hard is it to unearth a building?
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05-20-2012, 06:59 PM | #34 |
Wielder of Smart Pants
Join Date: Aug 2004
Location: Ventura CA
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Re: knockback vs trees
Kelp with it's holdfasts is Sessile. Trees have roots which should generally convey some additional resistance to knockback depending on the tree. If you really needed to write a character sheet for a tree you could probably just give them Resistant to Knockback +3 or +8 depending on the type of root system.
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Tags |
knockback, trees |
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