05-18-2012, 06:25 PM | #11 |
Doctor of GURPS Ballistics
Join Date: Sep 2004
Location: Lakeville, MN
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Re: knockback vs trees
Catastrophic kill, I think. Fair point, in any case, and there were some trees even a 60-ton tank must drive around.
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05-18-2012, 07:08 PM | #12 |
Wielder of Smart Pants
Join Date: Aug 2004
Location: Ventura CA
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Re: knockback vs trees
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05-18-2012, 08:00 PM | #13 |
Join Date: Oct 2005
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Re: knockback vs trees
Maybe not by RAW, but I'm pretty sure that it takes less energy and less damage to knock a tree down than it does to knock one back.
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05-18-2012, 08:03 PM | #14 | ||
Wielder of Smart Pants
Join Date: Aug 2004
Location: Ventura CA
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Re: knockback vs trees
Quote:
Quote:
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05-18-2012, 08:13 PM | #15 |
Join Date: May 2005
Location: Lynn, MA
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Re: knockback vs trees
Knocking and inanimate object over is not the same as "knockdown" Even without a root system...
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05-19-2012, 07:33 AM | #16 |
Banned
Join Date: Aug 2004
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Re: knockback vs trees
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05-19-2012, 09:35 AM | #17 |
Banned
Join Date: Apr 2008
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Re: knockback vs trees
B353:
"... Knock Over: 12*BL. Double this if you have a running start. The GM can also make allowances for precariously balanced objects, to make them easier to tilt." |
05-20-2012, 01:08 AM | #18 | |
Join Date: Jun 2010
Location: Dreamland
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Re: knockback vs trees
Quote:
How much HP does said tree have? Maybe that much damage in one blow (including the collision damage) might be enough to uproot it. |
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05-20-2012, 01:15 AM | #19 | |
Join Date: Jul 2008
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Re: knockback vs trees
Quote:
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05-20-2012, 01:26 AM | #20 |
Join Date: Jun 2010
Location: Dreamland
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Re: knockback vs trees
Hmm, that makes me think that taking ST-2 (or 80% of ST, which makes far more sense to me) damage is enough to uproot it, considering how much damage that must be.
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Tags |
knockback, trees |
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