11-23-2021, 03:37 PM | #11 | |
Join Date: Oct 2007
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Re: [DF] Wealthy Novices, Poor Veterans
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A GM is obviously free to hand out additional levels of Wealth as a reward for successful adventures or other milestones. But the system as written has an unstated expectation that characters set aside some points for Wealth and/or Signature Gear over the course of their careers. |
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11-23-2021, 04:44 PM | #12 | ||||
Join Date: Jun 2013
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Re: [DF] Wealthy Novices, Poor Veterans
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Also, I'm fairly confident that one of the big reasons why Kromm opted to modify the way Wealth worked for DF (it determines how much you get out of selling things (old gear, loot that isn't money, etc) - Dead Broke means you can't sell anything, Poor means you get 10% of its value, Struggling means 20%, Average means 40%, Comfortable means 60%, Wealthy means 80%, and Very Wealthy means 100% - is because once you have done a decent amount of adventuring, differences in starting wealth doesn't make much difference (it also makes a nice analogue to the Jobs rules, which were an important part of typical GURPS Wealth but not represented otherwise in DF). Also note that list isn't "Very Wealthy or higher," because in DF, you cannot buy Wealth above Very Wealthy. If you're meant to lose anything beyond your Wealth level, that would mean a character has a ceiling of $20,000 worth of gear, money, etc. There are individual items in DF8 that cost more than that (mostly magic items, but a few pieces of jewelry and some weapons and armor that are of extreme quality and/or made of exotic materials as well). So... yeah. Now, mainline GURPS? Requiring players to invest in Wealth to protect their windfalls - or even giving them levels of it as part of the quest reward - makes sense. But not for DF.
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11-23-2021, 04:53 PM | #13 | |
Join Date: Jun 2006
Location: Portsmouth, VA, USA
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Re: [DF] Wealthy Novices, Poor Veterans
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11-23-2021, 06:29 PM | #14 |
Join Date: Feb 2005
Location: Berkeley, CA
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Re: [DF] Wealthy Novices, Poor Veterans
Can you point me to where it actually says that?
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11-23-2021, 06:33 PM | #15 |
Join Date: Jun 2006
Location: Portsmouth, VA, USA
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Re: [DF] Wealthy Novices, Poor Veterans
p. 23 of GURPS Dungeon Fantasy 1: Adventurers. The box that says "Buying (and Selling) Gear" under the header, "Starting Money."
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11-23-2021, 07:02 PM | #16 |
Join Date: Feb 2005
Location: Berkeley, CA
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Re: [DF] Wealthy Novices, Poor Veterans
That's a box about starting money. It has nothing to do with amount of money after the start of play.
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11-23-2021, 07:11 PM | #17 | |
Join Date: Jun 2006
Location: Portsmouth, VA, USA
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Re: [DF] Wealthy Novices, Poor Veterans
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On topic: DF doesn't do that at all that I've ever read. It must be an internalized house rule. The closest it talks about upgraded gear is on p. 5 of GURPS Dungeon Fantasy 8: Treasure Tables.
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11-24-2021, 09:31 AM | #18 | |
Join Date: Jan 2006
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Re: [DF] Wealthy Novices, Poor Veterans
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Points spent on gear are thus minimized. The easiest way to counter this is to do what several other posters have suggested - give some "free" points that can only[1] be spent on points4cash to delvers that start at higher totals. Since points4cash points evaporate (aren't included in point totals) this makes the bookkeeping easier. Folks who have a PC concept that is "poor" are at a small disadvantage here, but often they can justify a chunk of grotty equipment with no sell value that is nonetheless worth significant amount of money in the rules. [1] If you allow these to be traded back for abilities many will be. |
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11-24-2021, 09:45 AM | #19 | |||
Join Date: Jun 2013
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Re: [DF] Wealthy Novices, Poor Veterans
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11-24-2021, 10:46 AM | #20 | |
Join Date: Mar 2008
Location: LFK
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Re: [DF] Wealthy Novices, Poor Veterans
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Starting Wealth For Novice = W1 Starting Wealth For Veteran = W2 Starting CP For Novice = C1 Starting CP For Veteran = C2 Figure out how many CP you'd typically give per adventure, so you can estimate how many adventures the pc had. Similarly come up with a number for how long each adventure lasts. CP Per Adventure = CP-Earned Length of Adventures = Adventure Length Adventures = A = (C2 - C1)/CP-Earned DF 8 Treasure Tables has a section on weekly expenses, I believe adventurers need to make at least 250 a week just to break even, and everything above that can be expected to go to loot and whatnot. For simplicity's sake, assume each adventure lasts a week. Loot Per Adventure = L W2 = W1 + (L - 250) * (A) Let's say the veteran has 250 CP, and the Novice has 62, and the Novice starts with $1000. We'll also say that the GM gives $500 worth of loot each week, and 5 CP per adventure. That gives us: W2 = 1000 + (500 - 250) * ((250 - 62) / 5) W2 = 1000 + 250 * 37.6 W2 = 1000 + 9400 W2 = 10400. That seems like a bit much to me, but you can also use the Training Expenses rule in DF3 to help pare it down a decent bit. |
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dungen fantasy, starting wealth |
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