01-06-2016, 11:40 PM | #11 | |
Join Date: Apr 2005
Location: France
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Re: Knockback
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But GURPS rules don't specify how the character is exactly knocked back and why. They just say whether he is moved back and precise how many yards away. So, as very well said by Koningkrush just above, let's the Game Master describe how, depending on the attack, and things will be more realistic. For a sword slash, for instance, the character can just stumble backward because of pain (8 points of damage is surely very painful; and even if a good armor absorb some of it, it's a very shocking impact). |
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01-07-2016, 12:00 AM | #12 |
Join Date: Feb 2005
Location: Berkeley, CA
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Re: Knockback
That's knockdown due to a major wound, not knockback.
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01-07-2016, 02:07 AM | #13 |
Join Date: May 2015
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Re: Knockback
The GM can just rule, yes, but I'm still interested in having an impartial game system that can do it.
Sounds to me like I'd want one with more randomness, the chance for people falling back even with no damage, or of taking a lot of damage but not falling back, and some sensible rules why those things are more or less likely to happen. I'll check that houserule thread when I have more time. |
01-07-2016, 03:02 AM | #14 | ||||
Join Date: Jan 2010
Location: Brighton
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Re: Knockback
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But on similar point of language use, when you say "fly" are you talking about actually leaving the ground, or are we talking about stumbling a couple of steps before over balancing? Quote:
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01-07-2016, 12:28 PM | #15 |
Join Date: Apr 2005
Location: France
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Re: Knockback
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01-07-2016, 12:52 PM | #16 |
Join Date: Feb 2005
Location: Berkeley, CA
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Re: Knockback
My point is, mechanically speaking that's a knockdown result from a major wound, not knockback. Knockback is not dependent on the attack causing pain or injury.
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01-07-2016, 12:56 PM | #17 | ||||
Join Date: Apr 2005
Location: France
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Re: Knockback
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Just note that it was a demonstration, though, even if the former Sensei had a good footing. The technique may be less effective when done during a true combat without having all the needed time to take the best posture and to aim just before striking. Quote:
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"This unarmed combat skill represents any training at grabbing, shoving, and tripping – not just the traditional Japanese sport of sumo.", Basic Set, Characters, page 223. |
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01-07-2016, 01:00 PM | #18 | ||
Join Date: Apr 2005
Location: France
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Re: Knockback
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01-07-2016, 01:10 PM | #19 | |
Join Date: Apr 2005
Location: France
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Re: Knockback
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And in GURPS, the exact reason of the movement backward is not given. What is said is just that the opponent is knocked away one yard or more. Was he thrown? Did he trample? It is left up to the GM. So, in my opinion, the GM can describe it as he want. And trampling backward because of shock is a quite realistic reason. Edit: in GURPS, even a 1 point of damage injury inflicts a shock due to pain - not only major wounds. Last edited by Gollum; 01-07-2016 at 01:13 PM. |
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01-07-2016, 02:15 PM | #20 |
Join Date: Feb 2005
Location: Berkeley, CA
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Re: Knockback
He can describe it as he wants within the limits of the mechanics, and the mechanics say that knockback can occur even if the target takes no injury or suffers no pain.
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Tags |
knockback, please use commas, realism |
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