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Old 12-23-2015, 09:25 PM   #1
Winged
 
Join Date: Jun 2007
Default Gurps minis

The other day I was looking at some toy cars that were just about the perfect size to use as car minis on my game board when it occurred to me how badly out of scale my D&D minis I normally use for gurps are. Since D&D assumes 5 foot increments per inch and gurps assumes yards, the minis are just too small ot be normal people.

So I'll finally get to my question, what mini's or figures are about the right size for gurps?
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Old 12-23-2015, 09:33 PM   #2
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Default Re: Gurps minis

https://collectors.megabloks.com/en-us/ I was recommended these because I explicitly asked for the type that could articulate at the knees and waist. They are about 2 inches tall, which works for normal humans being 6 feet give or take. Dunno if that works for you, but I like the concept.
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Old 12-23-2015, 09:37 PM   #3
Winged
 
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Default Re: Gurps minis

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Originally Posted by Pseudonym View Post
https://collectors.megabloks.com/en-us/ I was recommended these because I explicitly asked for the type that could articulate at the knees and waist. They are about 2 inches tall, which works for normal humans being 6 feet give or take. Dunno if that works for you, but I like the concept.

I'm actually surprised by how well they would probably work out given what seems like a pretty wide array of options.
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Old 12-23-2015, 09:47 PM   #4
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Default Re: Gurps minis

My only functional complaint is that it is really hard to have 2 inside a single one inch hexagon to represent Close combat. My only subjective complaint is that buying single figures feels a bit expensive.
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Old 12-23-2015, 11:50 PM   #5
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Default Re: Gurps mini

Disclaimer: D&D Minis are a bit all over the place on scale, and size difference between the smaller and larger humans can be pretty ridiculous, so not looking figures will actually work here.

I've been using a whole range of Heroic 28mm figures, dominated by Reaper but including CMON board games, D&D minis, and everything under the sun. Laid on their side, most human-sized figures convincingly fill two 1-inch squares or hexagons, and that's really all I expect from them.

Humans have a fluidity that miniatures don't have, can pack tighter than any miniatures will, and don't need a 1-yard clearance everywhere they go.

There is very little of the simulation that is lost by using these often 38mm-high miniatures to represent full-sized humans on a 1-inch grid, aside from the ability to lay them end-to-end to accurately measure the length of a room. Bunch of pictures on my blog : archonshiva.com/blog/spire

Pathfinder humanoid miniatures are almost universally way too small, though.

To directly answer the question, I recommend Reaper - and it's not too late to get a great deal on Bones III.
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Old 12-24-2015, 06:50 AM   #6
David Johansen
 
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Default Re: Gurps minis

The standard GURPS hex is 1/36 but 1/32 is a better supported scale for everything except modern military and WWII. And there's still most of what you want for that.

I've got tons of it but I've never actually gotten around to using it in a game.

Various sources:

Minaturen Andrea: The very best manufacturer of metal miniatures.
Pegaso Miniatures: The very best manufacturer of metal miniatures.

At a lower price point :D

Airfix - WWII, Cowboys, Spacemen, these classic sets come back once in a while anyhow.
Armies In Plastic - Napoleonic, Colonial, WWII, Modern
Britains - Pretty much everything, in the day.
Italiari - Ancient, Medieval, Napoleonic, WWII
HAT - Ancients
Preiser - Modern civilians, Napoleonic
Tru Heroes - Medieval, Fantasy, Pirates, Modern

New Ray - Modern Vehicles
Forces of Valor - WWII and Modern Vehicles

I saw some new sf style figures in a Tru Heroes tub style package at Walmart last week.
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Old 12-24-2015, 01:05 PM   #7
Verjigorm
 
Join Date: Jan 2005
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Default Re: Gurps minis

Has anyone considered going hex or gridless? I already have heaps of war gaming terrain available, and we've used them for IKRPG a lot. I don't know where my chessex washable hex map is, and I really don't care for it anymore in comparison to using the 3d terrain available to me.
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Old 12-24-2015, 03:05 PM   #8
ArchonShiva
 
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Default Re: Gurps minis

I swap freely between squares, hexes and gridless. It matters a lot less than one would expect.
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Old 12-24-2015, 08:39 PM   #9
simply Nathan
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Default Re: Gurps minis

Quote:
Originally Posted by ArchonShiva View Post
I swap freely between squares, hexes and gridless. It matters a lot less than one would expect.
Does it go anything like this?
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Old 12-24-2015, 10:20 PM   #10
ArchonShiva
 
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Default Re: Gurps minis

Roughly speaking, yes. Roughly.

GURPS isn't as particular about having a single figure per hex, or having oversized combatants grow exponentially, which somewhat minimizes the effect.

All that said, anyone who lets the maximum number of opponents surround them is doing something wrong. And with the addition of facing, you really only need three attackers to spell doom for someone.
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