08-08-2015, 02:17 PM | #21 |
Join Date: Oct 2014
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Re: Knockback, Weight, Armour and low ST
Arm and striking ST could be used to represent a pixie with magically enhanced strength. Also, are there really one tonne robots with 2 ST?
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08-08-2015, 03:39 PM | #22 | |
Join Date: Feb 2005
Location: Berkeley, CA
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Re: Knockback, Weight, Armour and low ST
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08-10-2015, 07:59 AM | #23 | |
Join Date: Nov 2013
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Re: Knockback, Weight, Armour and low ST
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If the creature has ST 1 instead of 0, there's a very meaningful reason for that and that's exactly why the 8x difference happen. A ST-1 creature is almost guaranteed to be physical and have a physical body of sorts. That's QUITE significantly different from a ST-0 creature, that will most probably be a massless, bodyless thing. At the end of the day it's a game and as such, it needs to compromise a bit for practicality in the rules against exact representation in all brakes and points... It's the same as having a problem with a HP-19 guy being short 1 measly HP point of doubling his regen/cure or the fact that we measure combat in subsequent turns when in reality all happens simultaneously. We do it so we can track it and game it. That's what it boils down to. |
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08-10-2015, 08:17 AM | #24 |
Join Date: Sep 2004
Location: Canada
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Re: Knockback, Weight, Armour and low ST
The thing this first came up on for me was Skull Spirits, who have ST 0. We'd missed the part about HP, and the mage rolled very well on his Air Jet, and I ended up just handwaving the spirit getting knocked off somewhere uninteresting (they were outside). Basically DIV BY ZERO and the skull spirit crashed :)
There's other things about that template that bother me though (it's SM -4, but it doesn't have Flight, No legs (Hovers), or really anything else that explains how it gets around. Looking at its character sheet, either it's a creepy skull on two little legs about the net size of my cat, or it's cheating.)
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08-10-2015, 11:47 AM | #25 | |
GURPS FAQ Keeper
Join Date: Mar 2006
Location: Kyïv, Ukraine
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Re: Knockback, Weight, Armour and low ST
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08-10-2015, 03:20 PM | #26 |
Untagged
Join Date: Oct 2004
Location: Forest Grove, Beaverton, Oregon
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Re: Knockback, Weight, Armour and low ST
Should monsters called X Spirits really act like mechanical silliness?
I would laugh at the very idea of spirits falling off cliffs, because they don't have some form of magical movement. "I tricked that creepy Will-o-wisp in the fog. It's going to take it hours to find the path back up here."
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08-11-2015, 07:54 AM | #27 |
Join Date: Sep 2004
Location: Canada
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Re: Knockback, Weight, Armour and low ST
We went with it because our campaigns tend toward slightly surreal anyways, and the mood that has been building has already come off the rails when I went to check their move and found the surprise
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All about Size Modifier; Unified Hit Location Table A Wiki for my F2F Group A neglected GURPS blog |
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