02-21-2022, 12:55 PM | #1 |
Join Date: Aug 2018
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examples of Follow-Up modifier paired with Carrier advantage?
I don't always have an instinct for how to design these in a beneficial way, so I was checking book for examples of these and figuring out how it would work differently from an alternative like just having Link+10% for example.
B105 defines Follow-Up as a penetration modifier meaning it is the only one an attack can have. It mentions the "carrier" it is paired with can have them. So what I figure is the advantage here is to buy enhancements (advantageous penetration modifiers) on a carrier. You wouldn't want to take disadvantageous limitations on a carrier like 'blood agent' or 'contact agent' because that would defeat the purpose of a carrier: to make it easier for the Follow-Up to the Carrier to ignore Damage Resistance. So you could do stuff like "armor divisor" on a cheap thing like Small Piercing, and not need to purchase Armor Divisor on an expensive thing like Toxic Attack? Examples get weird though, like P143's "Mental Blow" uses a Fatigue Attack as a carrier for an Affliction... Fatigue Attack 1d and Affliction 1 both have the same base cost (10pts) so the only difference in cost I can see is you don't need to pay the +10% for Link on each of them. As far as I can tell, advantage to taking Link+10% and Malediction2 +150% separately is that your Affliction will always ignore DR in this case, instead of only ignoring it when the carrier penetrates DR. Normally the carrier always penetrates DR (it's a malediction) but the introduction of Malediction-Proof DR in Psionic Powers basically seems to create a niche for Link+10% designs? Especially since you could make that even cheaper by making that DR "Fatigue Only" specifically to counter Fatigue Attack carriers? |
Tags |
carrier, damage resistance, fatigue attack, follow-up, link |
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