10-29-2021, 03:58 AM | #21 | |
Join Date: Jul 2006
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Re: Tramways In (Dungeon) Fantasy
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10-29-2021, 06:33 AM | #22 | |
Join Date: Jun 2013
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Re: Tramways In (Dungeon) Fantasy
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Of course, if that doesn't fit with your setting's metaphysics, then that is indeed a can of worms you don't want to open.
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GURPS Overhaul |
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10-29-2021, 07:14 AM | #23 | |
Join Date: Aug 2004
Location: Ronkonkoma, NY
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Re: Tramways In (Dungeon) Fantasy
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A given area of civilized life (e.g., "town") may have a definable TL, but what you find in the dungeon or wilderness or other plane of existence is not limited to that TL. Not at all. |
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10-29-2021, 07:48 AM | #24 |
Hero of Democracy
Join Date: Mar 2012
Location: far from the ocean
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Re: Tramways In (Dungeon) Fantasy
The 2003 The Hobbit Video game has a minecart maze in the goblins section. It works pretty well, even if it does make you raise an eyebrow.
People run DF with different levels of seriousness though. And sometimes they do dungeonpunk. None of these is Wrong... Though I know of at least two people who will sigh if you use exclusively dungeon fantasy material to run a classic fantasy game.
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dungen fantasy, railroad |
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