Steve Jackson Games - Site Navigation
Home General Info Follow Us Search Illuminator Store Forums What's New Other Games Ogre GURPS Munchkin Our Games: Home

Go Back   Steve Jackson Games Forums > Roleplaying > GURPS

Reply
 
Thread Tools Display Modes
Old 10-29-2021, 03:58 AM   #21
The Colonel
 
The Colonel's Avatar
 
Join Date: Jul 2006
Default Re: Tramways In (Dungeon) Fantasy

Quote:
Originally Posted by Daigoro View Post
Part of it is probably that trams are a symbol of the Industrial Age, even if the component techs are theoretically doable at a lower level. Maybe one-off, unique trams here and there would be more palatable, but having a fully fledged city-wide commuter system would be overly anachronistic. So there could be the Royal Tram which allows the royal personage to transit in style from their castle on the hill down to the Royal Barge at dock, but not tram stops on every corner of town.
Realistically, mass transit systems do push you into Dungeonpunk - or at least Industrial Fantasy, which is hard to do well, but if you are, for example, knocking off Eberron or Bas-Lag you might be able to fit it in ... but as noted, it is a distinctly different feel.
The Colonel is offline   Reply With Quote
Old 10-29-2021, 06:33 AM   #22
Varyon
 
Join Date: Jun 2013
Default Re: Tramways In (Dungeon) Fantasy

Quote:
Originally Posted by scc View Post
Because allowing such magic also means that transmuting lead to gold is possible, and you don't want to do that.
It doesn't have to. Gold is special - it doesn't lose its luster, and it is rather unreactive. In a fantasy setting, part of what makes it special could be that you can't produce it via magic, or at least that doing so is very difficult (enough so that mining it is cheaper than making it).

Of course, if that doesn't fit with your setting's metaphysics, then that is indeed a can of worms you don't want to open.
__________________
GURPS Overhaul
Varyon is online now   Reply With Quote
Old 10-29-2021, 07:14 AM   #23
Stormcrow
 
Join Date: Aug 2004
Location: Ronkonkoma, NY
Default Re: Tramways In (Dungeon) Fantasy

Quote:
Originally Posted by scc View Post
While the TL of Dungeon Fantasy isn't truly knowable the fact that railways and trams are only about 250 years old in the real world means that their not really possible in most peoples minds.
The TL of dungeon fantasy, the genre, is "yes." If you read it in a book or saw it in a film or television show, you can include it, even if that book or film or television show wasn't about dungeon fantasy. It has never been limited to a pseudo-medieval level of technology. Even the original 1974 D&D rules included "Cyborgs, Robots, Androids" in dungeons.

A given area of civilized life (e.g., "town") may have a definable TL, but what you find in the dungeon or wilderness or other plane of existence is not limited to that TL. Not at all.
Stormcrow is online now   Reply With Quote
Old 10-29-2021, 07:48 AM   #24
ericthered
Hero of Democracy
 
ericthered's Avatar
 
Join Date: Mar 2012
Location: far from the ocean
Default Re: Tramways In (Dungeon) Fantasy

The 2003 The Hobbit Video game has a minecart maze in the goblins section. It works pretty well, even if it does make you raise an eyebrow.



People run DF with different levels of seriousness though. And sometimes they do dungeonpunk. None of these is Wrong... Though I know of at least two people who will sigh if you use exclusively dungeon fantasy material to run a classic fantasy game.
__________________
Be helpful, not pedantic

Worlds Beyond Earth -- my blog

Check out the PbP forum! If you don't see a game you'd like, ask me about making one!
ericthered is offline   Reply With Quote
Reply

Tags
dungen fantasy, railroad

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Fnords are Off
[IMG] code is Off
HTML code is Off

Forum Jump


All times are GMT -6. The time now is 07:38 PM.


Powered by vBulletin® Version 3.8.9
Copyright ©2000 - 2024, vBulletin Solutions, Inc.