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Old 02-16-2016, 08:28 PM   #41
Nereidalbel
 
Join Date: May 2013
Location: Ellicott City, MD
Default Re: I think I figured out how to build Supernatural Durability out of spare parts

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Originally Posted by Anthony View Post
Mechanically speaking, the correct way to do supernatural durability is probably to just to make the character invulnerable to attacks doing less than HPx10, and then apply limitations for "still sort of vulnerable".
Being dropped below 0 HP still affects a character with SD, though. Their specific weakness can force death checks as normal, meaning it's worth tracking HP loss down to -5x HP.
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Old 02-17-2016, 03:42 AM   #42
Wavefunction
 
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Default Re: I think I figured out how to build Supernatural Durability out of spare parts

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Originally Posted by Anthony View Post
Mechanically speaking, the correct way to do supernatural durability is probably to just to make the character invulnerable to attacks doing less than HPx10, and then apply limitations for "still sort of vulnerable".
That's a good starting point at least. Something like:

Damage Reduction 100 (Accessibility, Only on 100 points of damage or less, -20%; Cosmic, Round Down, +50%; Limited, Not versus x, -10%) [180].

For and HP 10 entity, which is probably where you'd start if extrapolating a fixed cost.
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Old 02-17-2016, 04:22 AM   #43
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Default Re: I think I figured out how to build Supernatural Durability out of spare parts

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Originally Posted by Wavefunction View Post
That's a good starting point at least. Something like:

Damage Reduction 100 (Accessibility, Only on 100 points of damage or less, -20%; Cosmic, Round Down, +50%; Limited, Not versus x, -10%) [180].
Well, [360] -- it's 12 levels of IT(DR) for a base cost of 300.
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Old 02-17-2016, 04:30 AM   #44
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Default Re: I think I figured out how to build Supernatural Durability out of spare parts

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Well, [360] -- it's 12 levels of IT(DR) for a base cost of 300.
Whoops, yeah.
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