11-09-2011, 07:19 AM | #11 | |
Banned
Join Date: Jun 2005
Location: Bristol
|
Re: [Powers] Triple+ Knockback Enhancement
Quote:
Now Forceful blows embuement... I'm going to have to investigate this, maybe little missy and her Push 16 skill can push Kick the bully a long way and no one will suspect that little missy could have done that. |
|
11-09-2011, 07:33 AM | #12 | ||
Join Date: Oct 2007
Location: Vermont
|
Re: [Powers] Triple+ Knockback Enhancement
Quote:
Quote:
__________________
My ongoing thread of GURPS versions of DC Comics characters. |
||
11-09-2011, 08:28 AM | #13 | |
Join Date: May 2006
Location: Denmark
|
Re: [Powers] Triple+ Knockback Enhancement
Quote:
What I meant was that there is no real benefit to doing a push kick with the Push skill instead of just a regular Push with the Push skill, unless you target the legs or something similar (or your hands are occupied). Though I guess the added yard of reach is another good reason. |
|
11-09-2011, 09:27 AM | #14 | |
Join Date: Oct 2007
Location: Vermont
|
Re: [Powers] Triple+ Knockback Enhancement
Quote:
__________________
My ongoing thread of GURPS versions of DC Comics characters. |
|
11-09-2011, 10:34 AM | #15 |
Join Date: Jun 2008
Location: Provo, UT
|
Re: [Powers] Triple+ Knockback Enhancement
So what about double knockback and rapid fire?
If I have a 10d attack with rapid fire and hit you with 10 shots, each doing 40 points of damage, doubled to 80 for double knockback, does that mean you take 800 knockback and go flying back 100 yards? (If you are an average sized guy). I guess with collision damage that's only 10d (10 HP * 100 /100) or 20d if you hit a hard surface. Still, you could get this attack pretty cheap with no wounding or blunt trauma and you are rolling at -100 to not fall down. |
11-09-2011, 11:25 AM | #16 | |
Join Date: Jun 2009
|
Re: [Powers] Triple+ Knockback Enhancement
Quote:
That seems like something you do with link instead. Oh, that I get.
__________________
Who is this kid? [link] |
|
11-09-2011, 02:07 PM | #17 | |
Join Date: Sep 2004
Location: Canada
|
Re: [Powers] Triple+ Knockback Enhancement
Quote:
Example: 4 levels with dbk 6 levels without dbk Solution a) Get two sets of dice, 4 in one colour, 6 in the other. Roll, total separately, resolve knockback damage, sum real damage, apply to DR etc. Remember that knockback is handled before DR, not afterwards ;) Solution b) You only have one set of dice. Roll dbk dice first, sum and note the total, roll nondbk dice second, sum and note the total. Proceed as if Solution a). This is how we handle weird mixed dice situations in D&D where some of the dice can be rerolled if they come up 1s and some can't, or some are one damage type and some are typeless, or other mixed effect situations.
__________________
All about Size Modifier; Unified Hit Location Table A Wiki for my F2F Group A neglected GURPS blog |
|
Tags |
knockback, push |
|
|