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Old 09-08-2011, 01:15 PM   #31
Anthony
 
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Default Re: No Campaign Without Cat Girls

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I wouldn't call it Always On. Maybe just a quirk?
Always on is worth -1 point on claws. This is not meaningfully distinct from a quirk.
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Old 09-08-2011, 01:21 PM   #32
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Default Re: No Campaign Without Cat Girls

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Originally Posted by roguebfl View Post
That seams to be the definition of always on, that they get in the way some times and you can't turn them off.
Hmm, now that I think about it, Always On may be too little. On Blunt Claws it amounts to no discount at all. That would cover the possibility of accidental clawing (which isn't very significant with blunt claws), while the conditional penalty to Stealth (and perhaps a few other rolls) would be Quirk: Clickity-clackity feet.
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Old 09-08-2011, 02:01 PM   #33
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Default Re: No Campaign Without Cat Girls

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Hmm, now that I think about it, Always On may be too little.
To be honest, Always On shouldn't exist, you should just take disadvantages that correspond to whatever negative effects the always on power generates. Unfortunately, GURPS has no generic disadvantage rules.
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Old 09-08-2011, 04:30 PM   #34
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Default Re: No Campaign Without Cat Girls

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To be honest, Always On shouldn't exist, you should just take disadvantages that correspond to whatever negative effects the always on power generates. Unfortunately, GURPS has no generic disadvantage rules.
I think Always On is important for certain Advantages that have no disadvantageous counter-part. For example, Innate Attack (Aura) - there is no Disadvantage "hurts anyone and anything he touches, except when making a deliberate attack." Now if it also makes him more obvious, or gives him a negative reputation, that would be its own Disadvantage.
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Old 09-08-2011, 04:57 PM   #35
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Default Re: No Campaign Without Cat Girls

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I think Always On is important for certain Advantages that have no disadvantageous counter-part. For example, Innate Attack (Aura) - there is no Disadvantage "hurts anyone and anything he touches, except when making a deliberate attack."
Hence my comment that there's no generic disadvantage rule in GURPS. It's not like a 10d always on aura is significantly more of a disadvantage than a 1d always on aura, but it's a large difference in the point savings.
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Old 09-08-2011, 05:07 PM   #36
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Default Re: No Campaign Without Cat Girls

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Hence my comment that there's no generic disadvantage rule in GURPS. It's not like a 10d always on aura is significantly more of a disadvantage than a 1d always on aura, but it's a large difference in the point savings.
On the contrary, there's a big difference between 1d and 10d Always On. With one of them you can throw on a DR 6 body suit to shield your surroundings. With the other a single touch has a 75% chance of instantly killing a grown man. I'd say the degree of disadvantage scales with the level of the advantage quite nicely. There are other traits where the disadvantage of Always On doesn't scale at the same rate as the Advantage cost. This is why Always On appears as a special limitation on many of the Advantages it commonly applies to.

But really, this is way off topic. Sorry. Back to the Cat Girls!
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Old 09-08-2011, 07:06 PM   #37
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Default Re: No Campaign Without Cat Girls

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Even when Mr. Pulver isn't involved, there are cat girls elsewhere. White Tyger from International Super Teams is a Meeran and a male, but he's also very much a cat boy, and that means there are cat girls coming soon.
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Although that particular universe has been rebooted into one that never experienced open alien contact. Of course that doesn't mean the Meerans aren't there...just that they haven't shown up yet.
Really? Somebody forgot to tell Bob Schroeck.


(BTW, why is this thread tagged with "nekomimi"? We're talking about catgirls, not cat ears...)
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Old 09-08-2011, 08:00 PM   #38
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Default Re: No Campaign Without Cat Girls

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(BTW, why is this thread tagged with "nekomimi"? We're talking about catgirls, not cat ears...)
While I wasn't the one who tagged it, a Nekomimi is normally also called a catgirl if it's female (catboy is male) though tend to only have fur on their ears, tail, some times paws (if they don't have out right human hands) and with fangs. And other than some Feline personality traits they are otherwise human like.
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Old 09-08-2011, 08:14 PM   #39
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Default Re: No Campaign Without Cat Girls

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I've considered doing a campaign set in Andre Norton's Solar Queen multiverse. Now I think about it...Salariki might be the first science fiction cat people.
Searching my memory bank I come up with Vesta the Vegian who appeared in an E.E. Smith short (one of the ones that went on to become Masters of the vortex) in 1942. Vesta is more of a tiger-girl though she could be kitten-ish at times.

That was well before Fritz Lieber introduced Tigeriska in The Wanderer in 65. Solar Queen appears to date to 55 and later.

I'm coming up blank on cat-girls in ERB.

There may well have been a cat-girl in Well's island of Dr. Moreau but I'm not terribly familiar with the original and don't trust any of the adaptations.
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Old 09-08-2011, 08:49 PM   #40
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Default Re: No Campaign Without Cat Girls

If comic strips count, the Tiger-Men of Mars appeared in Buck Rogers in the late 1920s or so. I don't have access to my Big Book of Buck right now, so I don't have an exact date. I don't remember a specific female Martian from that storyline, but I'm pretty sure there must have been a couple.

(Speaking of Martian Felines, this seems like a good spot to plug my webcomic, Hannibal Tesla Adventure Magazine, which recently began a story arc entitled "Cat-Men from Mars!") [/plug]
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