02-10-2008, 11:48 AM | #71 | |
Join Date: Dec 2004
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Re: Examples of 4e Combat
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02-10-2008, 02:12 PM | #72 | |||
Join Date: Aug 2004
Location: Los Angeles
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Re: Examples of 4e Combat
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I'm feeling the pressure though, trying to keep the examples pure Basic and nothing else, hehe. If I run across things not fully explained in Basic, but have specific rules in MA (like the Judo throw, above), do I leave them out of the examples? That seems silly. But if that's the case, then why not just include options from MA in all the examples? I suppose I could do that, but it would be a bit more work, and imo isn't as universal a tool as restricting just to Basic (since presumably anyone wanting to learn the GURPS system has access to at least GURPS Lite, but not necessarily MA). Anyway, mostly just thinking 'out loud' - what I'll probably do is continue restricting to Basic, with the occasional footnote explaining "MA has further rules for this".
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02-10-2008, 02:37 PM | #73 |
Join Date: Aug 2004
Location: Bulgaria, Eastern Europe
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Re: Examples of 4e Combat
I would suggest you keep things down to Basic, with footnotes whether the rules have expanded clarification in other books. Then, run special combats for each other book - Martial Art and High Tech, where it involves martial combat or expanded ranged combat. How about a Supers/Powers combat as well?
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02-10-2008, 02:41 PM | #74 | |
Doctor of GURPS Ballistics
Join Date: Sep 2004
Location: Lakeville, MN
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Re: Examples of 4e Combat
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So, in our favorite Close Combat example (#2), Albert should not try and close in and do a regular Grapple agains Zach in Turn 2, but rather perhaps go for a Leg Grapple after he parries Zach's kick to the groin. This is a Judo roll (Skill-20) vs DODGE ONLY (Dodge-10). Actually, since Leg Grapple IS an attack, it should be Judo Deceptive Leg Grapple (Judo-16, -3 to defend) vs Dodge Only (Dodge-7). Odds are, you successfully get the leg (about 85% chance this works). Zach then needs to fear a Leg Lock or Takdown. He needs to do something to cause Albert to want to let go. Either kick or punch him (at a penalty for being grappled) or Break Free (contest of ST with Albert at +4 for the leg grapple). Zach's karate isn't really THAT high to absorb the penalty for being grappled (-4) and hit location; he should probably do a hand strike to the torso or some sort of sacrifice kick. Still, he's going to need to get lucky in either case to break free or cause Albert to let go. Albert can then immediately apply a Leg Lock, or he can go for a takedown. Albert's goal at this time should probably be to stack up as many penalties on Zach as he can, so that when Albert eventually DOES go for the kill, Zach can't resist. So while it's delayed gratification, Albert should probably go for a takedown. That's a roll vs Judo+3 against Zach's best of ST, DX, or grappling skill, 14 in any case. Albert will win and take him down in almost all circumstances, as he expects to win the QC by 9. So now Zach is Grappled AND Prone (-8) and starts all attacks at 50%. From here, Albert can either apply a leg lock (crippling a striker's legs is a good move), or try and change position and acquire a Choke of some sort.
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02-10-2008, 05:31 PM | #75 |
Join Date: Aug 2004
Location: Los Angeles
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Re: Examples of 4e Combat
Some more changes, hopefully for the better:
Close Combat Two * clarifying note added on Turn Five regarding throws and grappling * removed Turn Six entirely, as its main purpose was to reestablish Arthur's grapple, which now isn't lost - rest of the turns renumbered * Turn Six (was Turn Seven) - no longer a failed Neck Snap, now it's a failed Kick Close Combat Three * clarifying note added on Turn Two regarding disarming and parrying with a 'ready' weapon I did, of course, run into a couple more questions though: 1) Do you lose a Grapple if your opponent Stuns you? Posted the question separately here: http://forums.sjgames.com/showthread.php?p=533159 2) We've established I think, from the description of a Judo Throw on MA75, that you do not lose your grapple after a successful throw, only on a critical failure. But this presented a new question, which I posted here: http://forums.sjgames.com/showthread.php?p=533167 Progress continues. : )
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02-10-2008, 05:46 PM | #76 | |
Join Date: Aug 2004
Location: Los Angeles
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Re: Examples of 4e Combat
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I've rewritten Close Combat Two again to reflect this. Grappling and Close Combat have, by far, been the toughest things to keep straight, but I think I'm getting there!
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02-11-2008, 02:49 AM | #77 |
Join Date: Aug 2004
Location: Los Angeles
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Re: Examples of 4e Combat
Threw together a quick FAQ, largely to keep track of issues I feel I'm getting a better handle on (thanks to the forums):
http://www.themook.net/rpg/examples/index.php?id=faq Now it's time for bed. Hope to get at least 1 or 2 new examples up in the next few days, I think these first 9 are about as good as I'm gonna get them.
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02-11-2008, 05:20 AM | #78 |
Join Date: Apr 2006
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Re: Examples of 4e Combat
Speaking of FAQs, from the GURPS FAQ:
"Turns flow in a continuous cycle: 1, 2, 3, 4, 1, 2, 3, 4, 1, 2, 3, 4, . . . The time from 1 to 1, from 2 to 2, from 3 to 3, or from 4 to 4 is always one second. All other pairs - from 1 to 2, from 1 to 3, etc. - have indeterminate lengths less than one second. Nothing special happens between 4 and 1, either; {1, 2, 3, 4} is no more or less important than {2, 3, 4, 1}, {3, 4, 1, 2}, or {4, 1, 2, 3}." I think the way you have turns displayed now is not how GURPS works, as it implies there is some special division between the "last" and "first" action in the cycle. |
02-11-2008, 09:38 AM | #79 |
Join Date: Aug 2004
Location: Northern (and I mean Northern, not freakin' Albany!) New york
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Re: Examples of 4e Combat
Minor nit from Melee example 3, Turn 4...
Zach Red HP: 5, FP: 10 10 points of cutting basic damage to the Torso - 4 DR leaves 6 points of penetrating damage. 6 points x the 1.5 wounding modifier for cutting damage = 9.5, rounded down to 9. Zach's HP are reduced to 5 (he suffers no Shock penalty as he has High Pain Threshold). 6 x 1.5 is 9 not 9.5. Must have been left over from a previously altered example.
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02-11-2008, 01:54 PM | #80 | ||
Join Date: Aug 2004
Location: Los Angeles
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Re: Examples of 4e Combat
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Problem is, I'm not sure what would be better than the current way. I could just remove all mention of turns, but that would leave a single column of alternating maneuvers with no easy way to discuss or reference specific turns. Or, I could change the turn titles to something like "Arthur Green - Turn One" and "Zach Red - Turn One" without the over-arching turn title, but that already seems obvious the way it is now (the Arthur Green section under "Turn One" is Arthur's Turn One, the Zach Red section under "Turn One" is Zach's Turn One). Open to suggestions for ways to more closely mirror the GURPS flow of things without making things too unclear.
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