07-28-2009, 04:19 PM | #241 |
Join Date: Nov 2006
Location: Heartland, U.S.A.
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Re: Examples of 4e Combat
Ah! Then maybe it would be better to change "(-5 for Hit Location: Vitals)" to "(-5 for major wound to vitals)". Or, maybe don't change it and assume not everybody is as dense as me.
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10-31-2009, 02:32 AM | #242 | ||||||||||
Join Date: Aug 2004
Location: Los Angeles
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Re: Examples of 4e Combat
Howdy Folks!
Been a long time, but I've given the Combat Examples page a little love and corrected all of the errors reported since the last time I updated. For the future:
Changes made are as follows: Quote:
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Close Combat Four, Turn Three - Made a note that since Zach failed his unarmed parry against a weapon, Arthur could choose to either strike his original target or the arm Zach attempted to parry with (B377).
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How to Be a GURPS GM, author Game Geekery, Blog (GURPS combat examples, fillable PDF sheets, rules summaries, campaigns and one-shots, beginners' intro) GURPS Discord, unofficial hangout and real-time chat Last edited by mook; 10-31-2009 at 07:58 PM. |
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10-31-2009, 02:49 AM | #243 |
Banned
Join Date: Dec 2007
Location: Portland, Oregon
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Re: Examples of 4e Combat
Spell combat. Awesome.
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10-31-2009, 02:45 PM | #244 | |
Join Date: Jul 2007
Location: One Mile Up
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Re: Examples of 4e Combat
Quote:
Melee 4, Turn 5: Zach should either be at a -2 to hit because he is still in a Kneeling posture (Basic p 551), or using his Step to rise to a Standing posture in addition to the change in facing (p 368), but it doesn't alter the outcome. |
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10-31-2009, 05:25 PM | #245 | |
Join Date: Aug 2004
Location: Los Angeles
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Re: Examples of 4e Combat
Quote:
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11-03-2009, 12:59 AM | #246 |
Join Date: Aug 2004
Location: Los Angeles
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Re: Examples of 4e Combat
Tinkered for a while tonight with a new example that doesn't have all the options turned on. A lot of folks have asked for "quick and dirty" GURPS examples, this is my attempt.
Basically, this is the original Melee One, now named Melee One - Full Options. And this is Melee One pared waaaay down, named Melee One - Basic. Differences from the Full Options Example:
Just poking around for a little feedback before I start making more changes. I considered maybe taking out the Shock penalties too, but that seemed just a little too basic. Thoughts?
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11-03-2009, 02:25 AM | #247 |
Join Date: Nov 2005
Location: Midwest, USA
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Re: Examples of 4e Combat
I don't think shock is optional.
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11-03-2009, 02:37 AM | #248 |
Join Date: Aug 2004
Location: Los Angeles
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Re: Examples of 4e Combat
True, but neither are any of the other rules listed, with the sole exception of Bleeding. But I think many (most?) groups don't use 'em ... so I'm trying to find where I should draw the line of what constitutes "bare minimum GURPS" (since in the larger sense, all rules are optional).
Not exactly sure how quick and dirty the "quick and dirty" examples should be.
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11-03-2009, 06:26 AM | #249 |
Join Date: Aug 2004
Location: Austin, TX
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Re: Examples of 4e Combat
I'd think that Knockdown and Stunning are essential parts of the GURPS experience. The rest of the stuff you mentioned can safely be left aside, I think.
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11-05-2009, 07:29 PM | #250 | |
Join Date: Aug 2004
Location: Los Angeles
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Re: Examples of 4e Combat
Quote:
I was hoping to have Basic examples for all four Melee examples to post, but unfortunately it took a lot longer than I'd anticipated - I only finished number Two. Here's the original Melee Two, now named Melee Two - Full Options. Here's Melee Two - Basic. As always, appreciate any other eyes that pass over 'em. I'm worried about introducing new errors into examples that have already been community vetted!
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