Steve Jackson Games - Site Navigation
Home General Info Follow Us Search Illuminator Store Forums What's New Other Games Ogre GURPS Munchkin Our Games: Home

Go Back   Steve Jackson Games Forums > Roleplaying > GURPS

Reply
 
Thread Tools Display Modes
Old 03-18-2008, 04:43 PM   #211
mook
 
mook's Avatar
 
Join Date: Aug 2004
Location: Los Angeles
Default Re: Examples of 4e Combat

Thanks man - always nice to hear.

Still planning on many more, the speed of posting has just slowed down.

(The next one will likely be an example submitted by The Bearded One, which will not only be the first 2 vs. 2, but also the first using Magic).
__________________
How to Be a GURPS GM, author
Game Geekery, Blog (GURPS combat examples, fillable PDF sheets, rules summaries, campaigns and one-shots, beginners' intro)
GURPS Discord, unofficial hangout and real-time chat
mook is offline   Reply With Quote
Old 03-19-2008, 07:29 PM   #212
Gold & Appel Inc
 
Join Date: Jul 2007
Location: One Mile Up
Default Re: Examples of 4e Combat

Quote:
Originally Posted by Ranged #4 / Turn #6
Maneuver: All-Out Attack (Determined), Hit Location: Random (Zach)

Arthur rolls 3d6 against his effective Guns (Rifle) skill of 12 (+1 for All-Out Attack (Determined), +1 for bracing, -14 for 500 yards range) and gets 11 - a possible hit.
In the above passage, Arthur's effective skill would be 10 rather than 12 if his base skill is 22 and he was at a total of -12 in penalties. He should be at a total of -14 in penalties for effective skill 8, however, because Zach was crippled in the leg and knocked down prone in Round 5. This would turn Arthur's hit in Round 6 into a miss with a roll of 11.
Gold & Appel Inc is offline   Reply With Quote
Old 03-19-2008, 10:20 PM   #213
Gold & Appel Inc
 
Join Date: Jul 2007
Location: One Mile Up
Default Re: Examples of 4e Combat

Quote:
Originally Posted by Ranged #1
Spear: 1d+3 imp; Acc: 2; Range: 14/21; RoF: 1; Shots: T(1); ST: 9; Bulk: -6 (4 lbs.) [snip]

TURN THREE [snip]

Zach Red HP: 14
Maneuver: All-Out Attack (Determined) (Arthur)

Rolls 3d6 against his effective Thrown Weapon (Spear) skill of 13 (+1 for All-Out Attack (Determined), +2 for Accuracy, -6 for 20 yard range) and gets 12 - a possible hit. [snip]

Since he didn't specify a Hit Location, the attack defaults to the Torso (B369). Zach rolls 1d+3 for damage and gets a total of 6.
Zach's damage should be halved in the example above, as Arthur is only barely within his max range.
Gold & Appel Inc is offline   Reply With Quote
Old 03-19-2008, 11:01 PM   #214
The Bearded One
 
Join Date: Feb 2008
Location: Virginia, USA
Default Re: Examples of 4e Combat

In the newest example, Melee #4, we find this paragraph at the end of Turn 5:
Quote:
As this is a Major Wound (more than 1/2 HP injury from a single blow), Zach must check for Knockdown and Stunning (B420). He rolls 3d6 against his effective HT of 15 (+3 for High Pain Threshold) and gets 13 - he suffers no penalty beyond ordinary shock.
Since Zach has High Pain Threshold, the last part should say something closer to " - he suffers no further penalty." No shock applies to him.

-- The Bearded One
The Bearded One is offline   Reply With Quote
Old 03-20-2008, 07:14 AM   #215
mlangsdorf
 
Join Date: Aug 2004
Location: Austin, TX
Default Re: Examples of 4e Combat

In Example #4, one of the characters has Fast-Draw (Axe/Mace), which isn't a legal specialty of Fast-Draw. He doesn't use it, so it doesn't matter, but it should be removed.
mlangsdorf is offline   Reply With Quote
Old 03-20-2008, 05:13 PM   #216
mook
 
mook's Avatar
 
Join Date: Aug 2004
Location: Los Angeles
Default Re: Examples of 4e Combat

Ranged Four, Turn Six
Quote:
Originally Posted by Gold & Appel Inc
In the above passage, Arthur's effective skill would be 10 rather than 12 if his base skill is 22 and he was at a total of -12 in penalties. He should be at a total of -14 in penalties for effective skill 8, however, because Zach was crippled in the leg and knocked down prone in Round 5. This would turn Arthur's hit in Round 6 into a miss with a roll of 11.
Ranged One, Turn Three
Quote:
Originally Posted by Gold & Appel Inc
Zach's damage should be halved in the example above, as Arthur is only barely within his max range.
Melee Four, Turn Five
Quote:
Originally Posted by The Bearded One
In the newest example, Melee #4, we find this paragraph at the end of Turn 5:

Since Zach has High Pain Threshold, the last part should say something closer to " - he suffers no further penalty." No shock applies to him.
Melee Four
Quote:
Originally Posted by mlangsdorf
In Example #4, one of the characters has Fast-Draw (Axe/Mace), which isn't a legal specialty of Fast-Draw. He doesn't use it, so it doesn't matter, but it should be removed.
All fixed - thanks for the corrections folks! (The online examples have been fixed, I haven't redone the PDFs yet.)
__________________
How to Be a GURPS GM, author
Game Geekery, Blog (GURPS combat examples, fillable PDF sheets, rules summaries, campaigns and one-shots, beginners' intro)
GURPS Discord, unofficial hangout and real-time chat
mook is offline   Reply With Quote
Old 04-03-2008, 05:16 PM   #217
pecete
 
Join Date: Jan 2008
Default Re: Examples of 4e Combat

Not sure about this, but in melee 4 turn 2 Zach Red tries to parry the shield rush of Arthur Green, my question is is the slam atack of AG considered a Heavy weapon for parry purpouses(B376)? Zach is using all his mase and velocity for the attack. In case it is zach should have doned a feverish dogde and retreat as I see.
pecete is offline   Reply With Quote
Old 04-03-2008, 05:20 PM   #218
Lonewulf
 
Lonewulf's Avatar
 
Join Date: Jul 2007
Location: San Antonio, TX
Default Re: Examples of 4e Combat

Quote:
Originally Posted by pecete
Not sure about this, but in melee 4 turn 2 Zach Red tries to parry the shield rush of Arthur Green, my question is is the slam atack of AG considered a Heavy weapon for parry purpouses(B376)?
Yes. It is equivalent to your ST.

So to parry an ST 10 person's rush, you'd be just fine with a 3.5 lb.+ blade. With a 3 lb. blade, you're looking at 2 in 6 chance of breakage; worse if it's cheap. Better if it's fine. None if it's Very Fine (naturally).

Personally, I'd be willing to add DB from the shield to the weight of the slammer for purposes of breaking, but that would probably be a home rule. So a 13 lb. attack with a DB 3 shield wielded by someone that's ST 10. I'd figure that a blade is more likely to break against a hard large shield than a small fleshy target.
__________________
She's like the sunrise
Outshines the moon at night
Precious like starlight
She'll bring in a murderous prize
~Blind Guardian

My Writing.com
Lonewulf is offline   Reply With Quote
Old 04-03-2008, 06:04 PM   #219
mook
 
mook's Avatar
 
Join Date: Aug 2004
Location: Los Angeles
Default Re: Examples of 4e Combat

Good catch guys - I'll try to update that tomorrow. I probably won't change any maneuvers, just have AG roll to determine weapon breakage and have the weapon survive (so I can throw another rule into the examples that isn't there yet).
__________________
How to Be a GURPS GM, author
Game Geekery, Blog (GURPS combat examples, fillable PDF sheets, rules summaries, campaigns and one-shots, beginners' intro)
GURPS Discord, unofficial hangout and real-time chat
mook is offline   Reply With Quote
Old 08-14-2008, 02:22 AM   #220
mook
 
mook's Avatar
 
Join Date: Aug 2004
Location: Los Angeles
Default Re: Examples of 4e Combat

Quote:
Originally Posted by mook
Good catch guys - I'll try to update that tomorrow.
And by "tomorrow", I clearly meant "in four months or so" (doh!).

The combat examples project has *not* been forgotten, though obviously I've not given it much attention for a few months (it is, however, heartening to see that folks still seem to stumble across the page and hopefully find it useful). Updating the current examples with the corrections posted here and sent via email is next on 'The List', followed by more new examples if all goes well.

First though I'm trying to finish the other GURPS project I've been working on the past 3-4 weeks, a 4th edition combat flowchart formatted as an Excel spreadsheet. It's been a lot of work, and still has a ways to go before posting to the Game Aids forum, but I'm reasonably happy with the results, and look forward to getting the usual insightful feedback from all the resident GURPSaholics.

Just wanted to post to let folks know what I've been up to, lest anyone think the Examples are dead. I'm hoping another 2-3 weeks until the first, rough draft of the spreadsheet is ready for public scrutiny, then some quick polish on the existing examples, then tweaks to the spreadsheet, and finally, brand new examples.

As always, suggestions and comments are most welcome.
__________________
How to Be a GURPS GM, author
Game Geekery, Blog (GURPS combat examples, fillable PDF sheets, rules summaries, campaigns and one-shots, beginners' intro)
GURPS Discord, unofficial hangout and real-time chat
mook is offline   Reply With Quote
Reply

Tags
examples, tutorial

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Fnords are Off
[IMG] code is Off
HTML code is Off

Forum Jump


All times are GMT -6. The time now is 05:55 AM.


Powered by vBulletin® Version 3.8.9
Copyright ©2000 - 2024, vBulletin Solutions, Inc.