05-29-2012, 09:37 AM | #41 | |||||
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Re: (Unofficial) FAQ of the GURPS Fora
Some notes on Will, inspired by a recent thread. Might come in handy some day.
Quote:
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07-24-2012, 06:10 AM | #42 |
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Re: (Unofficial) FAQ of the GURPS Fora
Q: Please resolve an ambiguity - do Side Effects work based on Injury, or on Penetrating Damage?
A: Penetrating Damage. Last edited by vicky_molokh; 07-24-2012 at 09:04 AM. |
07-25-2012, 03:36 AM | #43 | |
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Re: (Unofficial) FAQ of the GURPS Fora
Q: Could you clarify the details of immediate HT checks for unconsciousness at 0 HP and the periodic checks that follow?
A: Quote:
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08-19-2012, 10:12 AM | #44 | |||||
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Re: (Unofficial) FAQ of the GURPS Fora
Q: Summonable Allies - how long do they last, can they be summoned/de-summoned repeatedly etc.?
A: Generally, there are two flavours of Summonable - the Classic (as intended by Basic Set) and Spell-Like (emulating spiritual predecessors of Dungeon Fantasy, computer games etc.) Here are some details: Quote:
Spell-Like assumes a Concentrate manoeuvre is enough to summon an ally in combat, behinds someone's back etc. Classic assumes that once you de-summon an Ally, you have to wait until the end of the Adventure. With Spell-Like, there is no such drawback. More from Kromm: Quote:
Last edited by vicky_molokh; 08-23-2012 at 02:56 PM. |
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08-24-2012, 01:18 AM | #45 |
Join Date: Nov 2008
Location: Yukon, OK
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Re: (Unofficial) FAQ of the GURPS Fora
Sounds to me like he clarified it nicely.
Not sure what all the hubub was in the thread of doom but... These posts are consistent in saying that with the "spell like" version you can summon and dismiss or "put away" as often as you like until you fail the roll. http://forums.sjgames.com/showpost.p...8&postcount=56 http://forums.sjgames.com/showpost.p...2&postcount=60 http://forums.sjgames.com/showpost.p...4&postcount=63
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08-24-2012, 01:31 AM | #46 | |
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Re: (Unofficial) FAQ of the GURPS Fora
Quote:
There is a 24 hour cool down on a failed summoned or dismissal not it not just keep rolling. |
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09-03-2012, 03:10 AM | #47 | ||
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Re: (Unofficial) FAQ of the GURPS Fora
Q: Chameleon (and Silence) seems overpriced compared to a Racial Skill Bonus . . .
A: Well, there's this old PM exchange with Kromm: Quote:
Quote:
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09-14-2012, 04:47 AM | #48 | |
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Re: (Unofficial) FAQ of the GURPS Fora
Q: Where do the Hit Location penalties (the numbers, that is) come from?
A: Quote:
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11-09-2012, 01:38 PM | #49 |
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Re: (Unofficial) FAQ of the GURPS Fora
Q: All-Out Attack (particularly when Berserk) makes it trivial to become Pinned. This seems dubious.
A: While Martial Arts indeed says that AoA deprives one of the right to defend against Pins, it can be reasoned that Pinning a wildly thrashing target should not be that easy. Thus, it can be ruled as a partial or complete exception. Full answer:
Spoiler:
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11-14-2012, 05:23 AM | #50 | ||||||||||
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Re: (Unofficial) FAQ of the GURPS Fora
Q: How do Very Fit and Extra Effort In Combat interact?
A: Quote:
Also of interest whenever 'what does FP affect' comes up: Quote:
Quote:
Quote:
Quote:
Q: Does Unfit (and Very Unfit) apply to Extra Effort in combat? What does it apply to? How is it applied? A: Quote:
Last edited by vicky_molokh; 03-02-2017 at 03:04 AM. |
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Tags |
aura with area effect, auras of power, bow, faq, heals fp, heals fp only, kromm explanation, rapier wit, ufaq |
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