09-10-2018, 12:20 AM | #1 |
Join Date: Dec 2016
Location: Berkeley
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grappling & posture and grappling & letting go
1. I had thought that when the Basic Set said you could try to pin someone if you were grappling their torso and they were "on the ground" it meant they could be any of lying, sitting, or crawling. But now I see that DFRPG says specifically that they must be lying and I'm wondering if I had the Basic Set's intention wrong all along. Can you attempt to pin someone who's sitting or crawling?
2. B370 says that when you're grappling someone "Letting go is a free action on your turn", emphasis in original. Martial Arts p. 122 says "The grappler has no penalties. However, he can't parry with a limb without releasing its hold on his victim. To retreat or use Acrobatic Dodge, he must let go with all of his limbs." So... is it meant to be possible for a grappler to release their hold to attempt an active defense that would be impossible otherwise? The point of the former seemed to be to say no. 3. When the takedown rules say the grappled opponent must be standing, is that meant to be read as 'on their feet' and thus includes crouching? Or does dropping into a crouch really make you takedown-proof? Last edited by zedlopez; 09-10-2018 at 01:10 PM. |
09-10-2018, 04:20 AM | #2 |
Join Date: Aug 2018
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Re: grappling & posture and grappling & letting go
I always figured crouching was still a form of standing. In basic set there's always "sweeping kick" to take down non-standing opponents. "Force Posture Change" in Technical Grappling fixes it.
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09-10-2018, 02:36 PM | #3 |
Banned
Join Date: Jul 2006
Location: 100 hurricane swamp
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Re: grappling & posture and grappling & letting go
I've never paid attention to any of that nonsense when running games. You can pin someone who is standing against a vertical surface, or against another surface if sitting/kneeling, etc; letting someone go can always be done at any point during a turn*; you can perform a takedown to someone kneeling or sitting, etc.
* A Turn lasts until you end it to take another one, so... it's always someone's turn even if it's only the defense portion of the their Turn. |
09-10-2018, 03:34 PM | #4 | ||
Join Date: Dec 2016
Location: Berkeley
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Re: grappling & posture and grappling & letting go
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09-10-2018, 08:16 PM | #5 | |
Banned
Join Date: Jul 2006
Location: 100 hurricane swamp
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Re: grappling & posture and grappling & letting go
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09-12-2018, 01:49 PM | #6 | ||||||
Join Date: Dec 2016
Location: Berkeley
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Re: grappling & posture and grappling & letting go
I posed these to Dr. Kromm by Private Message; he replied thus:
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Last edited by zedlopez; 09-12-2018 at 01:55 PM. Reason: improved formatting |
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09-12-2018, 03:51 PM | #7 |
Banned
Join Date: Jul 2006
Location: 100 hurricane swamp
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Re: grappling & posture and grappling & letting go
So now sitting and crawling are the ultimate anti-takedown, anti-pin positions?
I call shenanigans. |
09-12-2018, 06:07 PM | #8 | |
Join Date: Dec 2016
Location: Berkeley
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Re: grappling & posture and grappling & letting go
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Icelander had an interesting suggestion that one could treat the grappler as encumbrance and apply the Change Posture in Armor rule from B395 to require the Change Posture to take multiple turns to address this within existing rules. |
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09-12-2018, 09:04 PM | #9 |
Banned
Join Date: Jul 2006
Location: 100 hurricane swamp
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Re: grappling & posture and grappling & letting go
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09-13-2018, 06:06 AM | #10 |
Join Date: Jan 2010
Location: Brighton
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Re: grappling & posture and grappling & letting go
As Plane mention earlier Force Posture change in TG deal with this (and brings in stability of different postures for resisting it).
but otherwise yeah I'd ignore the standing only restriction (but take into account what posture you'd have to be in to "takedown" a crawling etc target)
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grappling, kromm explanation, posture, turn, turns |
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