01-22-2018, 05:53 PM | #11 |
Join Date: Jan 2018
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Re: Aura made of Objects
It seems reasonable, since normal Auras aren't destructible at all, and can just be switched on or off at will. The sword barrier costs FP to switch on, lasts 30 seconds, and its damage dealing components can be really easily destroyed by anyone aiming at them or just when they parry virtually any common weapon.
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01-22-2018, 09:13 PM | #12 |
Join Date: Nov 2004
Location: The plutonium rich regions of Washington State
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Re: Aura made of Objects
Buy the swords as a summonable ally group (appears all the time, minions, etcetera). Have them make parries for you.
Luke |
01-23-2018, 07:02 AM | #13 | |
Hero of Democracy
Join Date: Mar 2012
Location: far from the ocean
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Re: Aura made of Objects
Quote:
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01-23-2018, 07:45 AM | #14 | |
Join Date: Jan 2018
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Re: Aura made of Objects
Quote:
As for limiting the number of swords, I'm contemplating using the Limited Use function with a 'fake' RoF, much like you'd build a gun as an innate attack. |
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01-23-2018, 09:44 AM | #15 | |
Hero of Democracy
Join Date: Mar 2012
Location: far from the ocean
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Re: Aura made of Objects
Quote:
At any rate, its a limitation in value between the full gadget cost and +0%.
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Be helpful, not pedantic Worlds Beyond Earth -- my blog Check out the PbP forum! If you don't see a game you'd like, ask me about making one! |
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01-23-2018, 01:09 PM | #16 | |
Join Date: Jan 2018
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Re: Aura made of Objects
Quote:
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01-23-2018, 01:50 PM | #17 |
Wielder of Smart Pants
Join Date: Aug 2004
Location: Ventura CA
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Re: Aura made of Objects
What about cutting Strikers with Costs FP, Link, Switchable, Force Projection and Independence?
Also if they have HP and can be destroyed, how long does that last? If you can just summon them again, this isn't probably much more than a special effect (especially given how hard it usually is to destroy a weapon in GURPS). Last edited by sir_pudding; 01-23-2018 at 01:55 PM. |
01-23-2018, 05:01 PM | #18 | |
Join Date: Jan 2018
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Re: Aura made of Objects
Quote:
The blades are destroyed until the ability is recast with a specified number of swords, between 1 and 3. If all 3 have been destroyed, it takes 3 FP to remake them. They're very fragile, much more so than a typical broadsword, since 1 HP isn't all that much and since they will automatically parry strikes against the user anyway, their 1 lb weight makes them very vulnerable to being shattered on a parry. I quickly playtested the prototype, and it was surprisingly low-damage. Against the typical targets it'll be used against, it wasn't doing much more than 1 HP damage a turn, and only ended up being useful for all of 5 rounds before all the swords had been broken. Against much harder targets, the passive sword cloud was virtually useless, with the auxiliary Alternate Abilities that used the sword conjured by the Aura as ammo doing the majority of the damage. |
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aura with area effect |
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