Steve Jackson Games - Site Navigation
Home General Info Follow Us Search Illuminator Store Forums What's New Other Games Ogre GURPS Munchkin Our Games: Home

Go Back   Steve Jackson Games Forums > Roleplaying > Dungeon Fantasy Roleplaying Game

Reply
 
Thread Tools Display Modes
Old 11-21-2017, 10:30 AM   #1
JMason
 
JMason's Avatar
 
Join Date: Aug 2004
Location: Cockeysville, MD
Default Question about "Attacking from Above"

Exploits p. 38 states, "If you land on someone, resolve damage to yourself and your target separately from your attack."

So, lets say a giant spider drops down from the ceiling. Looking to land on a PC and bite them. Do they get to make that attack (at -2), and also get a "free" slam for falling on them?

I've always treated attacks from above as sort of "pounces" and the normal attack only comes on the following turn(s), at least with animals.
__________________
---
My Blog: Dice and Discourse - My adventures in GURPS and thoughts on table top RPGs.
JMason is offline   Reply With Quote
Old 11-21-2017, 11:13 AM   #2
Kromm
GURPS Line Editor
 
Kromm's Avatar
 
Join Date: Jul 2004
Location: Montréal, Québec
Default Re: Question about "Attacking from Above"

Falling on someone uses the rules in paragraph 3 of Falling Objects (Exploits, p. 67). This may damage one or both parties. It isn't a slam – it's just physics at work. The attack (if any) you make when you use this fall as your "step" is a whole other thing, and comes after resolving harm from smashing into someone.
__________________
Sean "Dr. Kromm" Punch <kromm@sjgames.com>
GURPS Line Editor, Steve Jackson Games
My DreamWidth [Just GURPS News]
Kromm is offline   Reply With Quote
Old 11-21-2017, 12:09 PM   #3
JMason
 
JMason's Avatar
 
Join Date: Aug 2004
Location: Cockeysville, MD
Default Re: Question about "Attacking from Above"

Hm, okay. How does Jumping fit in to this (if at all)? The write up for Acid Spider states: "it lurks in dark cracks [...] jumps on its quarry, biting with fangs that can penetrate plate armor and injecting fast-acting corrosive venom that partially digests its prey."

Would the described action be a Move and Attack or two rounds of combat? I'd be tempted to allow a jump to count as the movement portion of an All-Out Attack, but I'm not sure that is RAW.
__________________
---
My Blog: Dice and Discourse - My adventures in GURPS and thoughts on table top RPGs.
JMason is offline   Reply With Quote
Old 11-21-2017, 12:14 PM   #4
sir_pudding
Wielder of Smart Pants
 
sir_pudding's Avatar
 
Join Date: Aug 2004
Location: Ventura CA
Default Re: Question about "Attacking from Above"

Quote:
Originally Posted by JMason View Post
Hm, okay. How does Jumping fit in to this (if at all)? The write up for Acid Spider states: "it lurks in dark cracks [...] jumps on its quarry, biting with fangs that can penetrate plate armor and injecting fast-acting corrosive venom that partially digests its prey."

Would the described action be a Move and Attack or two rounds of combat? I'd be tempted to allow a jump to count as the movement portion of an All-Out Attack, but I'm not sure that is RAW.
Exploits p. 20 has Move Manuevers for broad jumps in combat. Although I think Move and Attack should also be allowed.
sir_pudding is offline   Reply With Quote
Old 11-21-2017, 12:28 PM   #5
Kromm
GURPS Line Editor
 
Kromm's Avatar
 
Join Date: Jul 2004
Location: Montréal, Québec
Default Re: Question about "Attacking from Above"

Treat the initial jump into an ambush as any combat maneuver that makes sense: Attack, All-Out Attack, whatever. Combat time hasn't started at that point, so the creature has loads of time to set up and technically isn't even taking a combat maneuver. In combat time, jumping is just another way to move, so it's Move and Attack.

Acid spiders do not attack from above, though. They're jumping spiders that lack webs on which to descend and that are too large for Spider Climb to work without magic (which they lack). They just lurk 20' or 30' down a dark side tunnel and rely on Stealth.
__________________
Sean "Dr. Kromm" Punch <kromm@sjgames.com>
GURPS Line Editor, Steve Jackson Games
My DreamWidth [Just GURPS News]
Kromm is offline   Reply With Quote
Reply

Tags
combat, kromm explanation

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Fnords are Off
[IMG] code is Off
HTML code is Off

Forum Jump


All times are GMT -6. The time now is 02:13 PM.


Powered by vBulletin® Version 3.8.9
Copyright ©2000 - 2024, vBulletin Solutions, Inc.