10-20-2017, 05:25 PM | #31 |
Join Date: Jun 2006
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Re: GURPS Fantasy-Tech 2: Weapons of Fantasy
It's often a useful exercise to play with your pantheon a bit. Flip the gods alignments, flip their genders, randomize their parentages and marriages, imagine what they are like as the sole major god of a great empire, or when their only remaining worshippers are a handful of people fleeing a world ending disaster, or how they would go about joining the pantheon of some culture on the other side of the world - because those are the kinds of things that *happen* to the myths of real world gods and it can generate some useful ideas for quirky little myths and subcults.
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10-21-2017, 03:27 AM | #32 | |
Join Date: Mar 2013
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Re: GURPS Fantasy-Tech 2: Weapons of Fantasy
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And using a whip means you'd have to wear icky leather armor, and why would who want to wear that when my Armor of the Chaste Maiden and Armor of the Celibate Maiden is on offer? |
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10-21-2017, 11:52 AM | #33 |
Banned
Join Date: Jul 2006
Location: 100 hurricane swamp
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Re: GURPS Fantasy-Tech 2: Weapons of Fantasy
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10-21-2017, 01:58 PM | #34 |
Wielder of Smart Pants
Join Date: Aug 2004
Location: Ventura CA
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Re: GURPS Fantasy-Tech 2: Weapons of Fantasy
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10-21-2017, 02:04 PM | #35 |
Join Date: Aug 2007
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Re: GURPS Fantasy-Tech 2: Weapons of Fantasy
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Fred Brackin |
10-21-2017, 02:14 PM | #36 | |
Join Date: Sep 2004
Location: Canada
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Re: GURPS Fantasy-Tech 2: Weapons of Fantasy
Quote:
Further on, there's a whole set of kinks that are basically larping - the velvet or suede floggers you see on Amazon are the nerf-bats of whips.
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10-21-2017, 06:05 PM | #37 |
Wielder of Smart Pants
Join Date: Aug 2004
Location: Ventura CA
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Re: GURPS Fantasy-Tech 2: Weapons of Fantasy
Even pain play can be part of a healthy relationship, but really this is probably straying too far afield for this forum. Whips probably don't figure much in actual abusive relationships, though since people who buy toys are looking to play and people looking to just hurt someone else have plenty of weapons available.
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10-21-2017, 08:04 PM | #38 | ||
Join Date: Aug 2004
Location: Dobbstown Sane Asylum
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Re: GURPS Fantasy-Tech 2: Weapons of Fantasy
Quote:
Absolutely. Nothing about BDSM is inherent to healthy or unhealthy relationships, any more than saying that couples who love taking cruises must be in a healthy or unhealthy relationship. One life rule that I advocate strongly is "Don't judge others just because they like something you don't." Quote:
<MOD> Please don't continue the semi-tangent about real-world BDSM relationships. However, talking about whip-wielding HWOLAF and how that ties into the concept of kink is still on-topic as long as you aren't explicit, gratuitous, etc. </MOD>
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10-22-2017, 02:15 AM | #39 |
Join Date: Nov 2008
Location: Yukon, OK
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Re: GURPS Fantasy-Tech 2: Weapons of Fantasy
Besides with those options making disarming and entangling easier a whip is a decent choice for several combat options.
Whips can be disguised as clothing (Belts) or even luggage wraps and fool metal detectors and are organic so could be used with the Staff skill or a variant. Back in Second Edition I had a whip mage with Body Control spells and he enjoyed the longer Reach. But entangling is not only good when you dont want to kill your foe but handy if they are not strong but have a high DR. Also intimidating which is a more traditional use. An old teacher liked to use a throway lne joke about how he was so good he could teach someone how to whip a fly off a person without ever touching them in just a few minutes. The trick was of course the fly would naturally buzz off at the sound even if the crack was several feet away :)
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10-22-2017, 04:57 AM | #40 |
Join Date: Mar 2013
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Re: GURPS Fantasy-Tech 2: Weapons of Fantasy
One potential problem with whips is that they're weapons of intimidation, at least in the hands of someone of works for a Love God. And while Intimidation is a valid method of getting information from someone that's probably a job better left to the parties muscle bound fighter-type, love devotee's should use Sex Appeal and Carousing as their primary information gathering skills, in fact they should probably serve as the party face in general.
As for weapons, for ladies I'd suggest a pair of long, thin, elegant daggers and for men a large, suggestive lance. |
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fantasy-tech, kromm explanation |
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