10-20-2017, 01:27 AM | #21 | |
Join Date: Nov 2008
Location: Yukon, OK
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Re: GURPS Fantasy-Tech 2: Weapons of Fantasy
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Though I still have my doubts abut its effectiviness.
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10-20-2017, 03:05 AM | #22 | |
Join Date: Mar 2013
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Re: GURPS Fantasy-Tech 2: Weapons of Fantasy
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10-20-2017, 03:48 AM | #23 |
Join Date: Aug 2004
Location: U.K.
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Re: GURPS Fantasy-Tech 2: Weapons of Fantasy
Actually, the option is carefully built into the relevant section in DF7.
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10-20-2017, 12:08 PM | #24 |
Wielder of Smart Pants
Join Date: Aug 2004
Location: Ventura CA
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Re: GURPS Fantasy-Tech 2: Weapons of Fantasy
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10-20-2017, 01:15 PM | #25 |
Join Date: Jun 2006
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Re: GURPS Fantasy-Tech 2: Weapons of Fantasy
I think people are deceived by the euphemisms. They picture the deity of Love and Fertility as a sweet teenage girl surrounded by fluffy bunnies or something. The God of Rape and Slave Breeding has essentially the same domain, probably comes closer to half the real world gods of this sort, and likely regards this S&M stuff as playful silliness.
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10-20-2017, 03:20 PM | #26 | |
Join Date: Jun 2006
Location: On the road again...
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Re: GURPS Fantasy-Tech 2: Weapons of Fantasy
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10-20-2017, 03:36 PM | #27 |
Join Date: Nov 2011
Location: Seattle, WA
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Re: GURPS Fantasy-Tech 2: Weapons of Fantasy
You know what else this is great for? My current Dark*Matter conspiracy/Monster Hunters" game! Mwahahahaha!
Edit: Okay, the diabolical whips alone are worth the $5. A 7-foot long, barbed diabolical whip "cracked" by a Strong Demon does hellish damage (heh): 5d+10 cr. LOL. I also kind of love the idea of a fine, quicksilver all-metal great axe: sw+4 cut base damage, +1 for fine, x1.5 for quicksilver = sw+7 cut. The ST 21 barbarian with such a weapon does 4d+6 cut. How fun is that??
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10-20-2017, 03:54 PM | #28 | |
Join Date: Sep 2004
Location: Canada
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Re: GURPS Fantasy-Tech 2: Weapons of Fantasy
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Sekhmet, the lioness. Warrior goddess, protector of women giving birth
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10-20-2017, 04:06 PM | #29 |
Join Date: Nov 2011
Location: Seattle, WA
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Re: GURPS Fantasy-Tech 2: Weapons of Fantasy
Wait wait wait...
What's better than Fantasy-Tech giant swords and double-wide blades? ULTRA Tech giant swords and double-wide blades. Let's see, ST 30 for the Wide Sword is really no problem for power armor. Let's make that a superfine vibrowire wide sword... sw+8 cut base --> sw+2d+8(10) cut @ ST 30 = 7d+10(10) cut. That'll get through DR 300...
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10-20-2017, 04:38 PM | #30 | ||
Join Date: Aug 2004
Location: U.K.
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Re: GURPS Fantasy-Tech 2: Weapons of Fantasy
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Quote:
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fantasy-tech, kromm explanation |
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