10-07-2017, 08:53 AM | #11 | |
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Re: GURPS Fantasy-Tech 2: Weapons of Fantasy
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10-07-2017, 09:34 AM | #12 | |
Join Date: Aug 2007
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Re: GURPS Fantasy-Tech 2: Weapons of Fantasy
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http://www.sjgames.com/gurps/books/newsun/ It showed up in a D&D 3.0 gear book too. So it's been around for a while.
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Fred Brackin |
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10-07-2017, 09:44 AM | #13 | |
Join Date: Jun 2006
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Re: GURPS Fantasy-Tech 2: Weapons of Fantasy
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10-07-2017, 11:09 AM | #14 | |
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Re: GURPS Fantasy-Tech 2: Weapons of Fantasy
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10-07-2017, 11:46 AM | #15 | |
Join Date: Oct 2014
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Re: GURPS Fantasy-Tech 2: Weapons of Fantasy
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Maybe so, but then I also like the triple-blade sword that fires off its outer blades, from the old B-movie The Sword and The Sorcerer. I really enjoy shlock fantasy sometimes. :)
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10-19-2017, 04:39 PM | #16 | |
Join Date: Aug 2004
Location: God's Own Country
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Re: GURPS Fantasy-Tech 2: Weapons of Fantasy
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Nah. It's based on a shot hammer, a hollow steel hammer head 2/3 full of lead shot for heavy strikes that don't damage the surfaces when boilermaking or working with hydralics; the energy that usually going into bouncing the hammer is absorbed by the shot and reapplied to the hammer head over a longer time. They are more tiring to use but hit very hard for their weight, but limit the striking energy because the impact happens over a longer time than a normal hammer. The concept is described differently, though, in the D&D books as the mercury was supposed to run up the centre tube as the weapon is being swung to add mass to the tip that wasn't there at the beginning of the swing. That would actually work better with a hammer than a sword, as a sword is meant to be mobile for parrying and so on. But it's quite different to the mercury-aided hollowpoint.
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Paul May | MIB 1138 (on hiatus) Last edited by Kax; 10-19-2017 at 04:49 PM. |
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10-19-2017, 05:35 PM | #17 | |
Join Date: Mar 2013
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Re: GURPS Fantasy-Tech 2: Weapons of Fantasy
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10-19-2017, 08:00 PM | #18 |
Join Date: Aug 2004
Location: Dobbstown Sane Asylum
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Re: GURPS Fantasy-Tech 2: Weapons of Fantasy
It's worth noting that if you allow my Whip It Good power-ups -- http://peekitty.livejournal.com/46728.html -- in the same campaign as diabolical whips, you'll almost definitely see them become the weapon of choice for certain fighters. In particular, a Holy Warrior of Love and Fertility can be downright terrifying, especially with a few levels of Blessed (Heroic Feats).
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10-19-2017, 08:06 PM | #19 |
Join Date: Feb 2009
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Re: GURPS Fantasy-Tech 2: Weapons of Fantasy
This reminds me of a long ago DnD campaign
Me "Hmmm, whats Aphrodite's favored weapon?" shieldbunny "Whips!" |
10-19-2017, 09:35 PM | #20 |
Join Date: Feb 2008
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Re: GURPS Fantasy-Tech 2: Weapons of Fantasy
To be a little fair to the mercury filled sword from New Sun, it isn't supposed to be a weapon. It is an execution tool.
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fantasy-tech, kromm explanation |
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