08-17-2017, 09:12 AM | #31 |
Join Date: Jun 2012
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Re: Welcome to the Ogre video game community!
Hi Jake, thank you for joining us.
I have a few questions based on what we've seen out of the game so far in the preview images. There doesn't seem to be any UI or command interface in the game. Can you show us what this looks like when one is actually playing? The game looks kind of dead and static, if I can be honest. It occurred to me that it might be because there's no User Interface. Can you show us how the game looks when you're actually in the middle of playing it? For instance, at a glance will we see each unit status? What about the status of an Ogre's weaponry? What are your options when you are ready to move/attack with a unit? How do you command Ogres? Is there some way to provide, while playing, what the restrictions/benefits are of the terrain? What is the latitude of replay-ability? For instance, will we have the ability to create/combine maps together in combinations of our choosing? Will overlays allow us to change those maps like in the tabletop? Are the GEV maps the only option, or will the classic Ogre map be possible as well? Moreover how will players set up this game... will they be picking from pre-generated scenarios, or if I and an opponent want to play skirmish, can you walk us through how we would set up and play together? Will your game support custom scenarios? How would we be allowed to make them if that is the case? Do you support Modding / Cosmetic changes? It's a small thing, but some of us may want to re-skin the Ogre and unit models to something more of our liking. Thank you Jake! |
08-17-2017, 12:57 PM | #32 | |
Join Date: Jun 2012
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Re: Welcome to the Ogre video game community!
Quote:
You've wisely chosen your development tech, and not only in terms of portability. Unity is a wonderful tool for development of strategy games, and gives you lots of room for future expansion, even into (gasp!) tablet versions of OGRE. Imagine such huge armor on a such a tiny device! Delicious... despite the UI overhaul it would require. In any case, I wish you the best in the future and I hope that other OS versions can become financially viable for you. If it does well enough, surely smaller market shares can become interesting. I'd love to see this game relentlessly take over all fanbases, crushing its turn-based competition in a display of calculated raw aggression... who needs an underdog when we can all bask in the glory of rolling over our enemies, unchecked! (...says the plucky Linux gamer... ha!) |
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08-19-2017, 08:46 AM | #33 |
Join Date: May 2007
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Re: Welcome to the Ogre video game community!
Unity was absolutely the correct choice for this game. I am getting more and more excited for this game!
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08-21-2017, 10:43 AM | #34 | |
Moderator
Join Date: Jun 2017
Location: Bristol, UK
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Re: Welcome to the Ogre video game community!
Quote:
There is indeed a UI which contains all of the information relevant to the game which does add a lot of dynamism to the game screen. We didn't want to show this off in the trailer as some of the final UI hadn't been fully approved and decided upon at the time that video was made. Re: replayability, there will indeed be a Map Editor in the game, hopefully at the time of launch, in which existing maps from Ogre and GEV, plus custom ones which you can edit, will be available. The option to reskin and choose faction colours etc. is fantastic and something we'd like to add but it's not in the current plan for release. Keep these sort of ideas coming though as we don't want to rule anything out post-release :) Thanks again for your questions, hopefully we'll be able to show off how some of the processes mentioned above will work soon - look out for the announcement regarding beta applications too! |
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08-21-2017, 11:34 PM | #35 |
Join Date: Jan 2005
Location: Minnesota
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Re: Welcome to the Ogre video game community!
I can see free customization being a lot of work to implement. How hard would it be to add a few alternate skins such as those already available for the board game (Anarchist Relief Front, Vatican Guard, Nihon, etc.)?
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08-22-2017, 06:08 AM | #36 | |
Moderator
Join Date: Jun 2017
Location: Bristol, UK
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Re: Welcome to the Ogre video game community!
Quote:
Thanks again |
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08-25-2017, 12:30 AM | #37 |
Join Date: Feb 2015
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Re: Welcome to the Ogre video game community!
I'll put in my vote for an IOS version, or Mac OS; I prefer curling up with an iPad over breaking out the Macbook. I don't own a PC, and prefer not to, but this is my second game pitched for iPad on kickstarter that ended up on PC 😢
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08-25-2017, 10:29 AM | #38 |
Join Date: Aug 2004
Location: Phoenix, Arizona, USA, Earth, Sol, Milky Way, Infinity.
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Re: Welcome to the Ogre video game community!
I've been looking forward to this game for a long time (since Commodore 64 days).
Can I get a handicap mod added? Playing Ogre seems to bring out an inordinate amount of 1's on my dice. :P |
08-25-2017, 08:40 PM | #39 |
Join Date: Mar 2008
Location: Austin, TX
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Re: Welcome to the Ogre video game community!
I bet they can make it so you always roll 2. ;)
__________________
Play Ogre? Want an interactive record sheet? Want a random dungeon? How about some tables for that? How about a random encounter? |
08-28-2017, 08:25 AM | #40 |
Join Date: Oct 2005
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Re: Welcome to the Ogre video game community!
I was a bit surprised by that, too. I'd expected Ogre come as in-browser, or to be my excuse to get a tablet. SJGames went for a big immersive graphics experience instead. (I'm still in; I'm refloating a derelict Mac to do the job. It does mean I won't be playing during my commute.)
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Tags |
adaptation, auroch, computer, digital, ogre, steam, video game, windows |
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