02-14-2006, 03:24 PM | #11 | |
Wielder of Smart Pants
Join Date: Aug 2004
Location: Ventura CA
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Re: Flaming Aura
Quote:
Even if you can isn't Emmanation+Area Affect+Selective Area (with Limited: Ring Shape Only)+Always On+Switchable alot more complicated (and probably more expensive) than Melee Attack Reach 2 + Aura? |
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02-14-2006, 03:26 PM | #12 |
Join Date: Feb 2006
Location: Montréal, Québec
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Re: Flaming Aura
You are right, but is an Aura already ''always on'' or ''persistent''?
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02-14-2006, 03:44 PM | #13 | |
Wielder of Smart Pants
Join Date: Aug 2004
Location: Ventura CA
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Re: Flaming Aura
Quote:
BTW, Always on wouldn't make it perstistant just not switchable. Now I'm really not sure how you could do ring shaped auras. If you can't use Aura you would need Emmanation, Persistant, Area Effect, Selective Area (Limited: Ring Shape), and Mobile which seems exceedingly complex. |
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02-14-2006, 03:47 PM | #14 |
Join Date: Feb 2006
Location: Montréal, Québec
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Re: Flaming Aura
It is indeed complicated. I'll grab my book as I get home, and look at this
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02-14-2006, 05:23 PM | #15 |
Join Date: Aug 2004
Location: Dobbstown Sane Asylum
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Re: Flaming Aura
The answers are contained mostly in Powers but also in Characters.
Aura turns your transient attack ability into a switchable one. Aura is a requirement for Always On because you cannot take Always On on a transient ability, only a switchable one. Aura by itself does not reduce your range, but it is incompatible with any sort of normal ranged attack, and thus requires the Melee (or, one would assume, Emanation) limitation. So, if you want a character whose firey aura fills up the two yards around him, I would buy it as Aura, Area Effect 2 yards, and Emanation, with the option of also taking Always On. You could not just take Always On, Area Effect and Emanation, as Always On is not a valid limitation on a transient ability -- Aura is needed as well.
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02-14-2006, 05:33 PM | #16 |
Join Date: Aug 2004
Location: Ft Collins, CO
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Re: Flaming Aura
Thanks all for some thought-provoking suggestions!
arne |
02-14-2006, 06:34 PM | #17 | |
Wielder of Smart Pants
Join Date: Aug 2004
Location: Ventura CA
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Re: Flaming Aura
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02-14-2006, 07:06 PM | #18 | |
Join Date: Sep 2004
Location: Orange County, VA
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Re: Flaming Aura
Quote:
note: Melee attack does say that the attack can not have any enhancements/limitations which modify Malf, 1/2D, Max, Acc, RoF, Shots, and Recoil, and Area Effect doesn't modify any of those stats. |
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02-14-2006, 07:56 PM | #19 | |
Join Date: Aug 2004
Location: Dobbstown Sane Asylum
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Re: Flaming Aura
Quote:
I don't think it's legal to use Area Effect + Melee, as ccwebs posted, though. Melee requires you to hit the subject with your body/weapon. Area Effect does not require this, which is undoubtedly one of the reasons it's a smaller limitation. If you're going to use Area Effect with Aura, it's my opinion as a GM that you should use Emanation instead of Melee, C, because the latter is a bit of a crock.
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Reverend Pee Kitty of the Order Malkavian-Dobbsian (Twitter) (LJ) MyGURPS: My house rules and GURPS resources.
#SJGamesLive: I answered questions about GURPS After the End and more! {Watch Video} - {Read Transcript} |
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02-14-2006, 08:52 PM | #20 | |
Join Date: Sep 2004
Location: Orange County, VA
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Re: Flaming Aura
Quote:
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aura with area effect |
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