02-06-2016, 11:57 AM | #231 | |
Join Date: Jul 2007
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Re: Ideas Are Easy
Quote:
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02-17-2016, 08:58 PM | #232 | |
Join Date: Aug 2005
Location: Portland, Oregon
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Re: Ideas Are Easy
Quote:
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"The navy could probably win a war without coffee but would prefer not to try"-Samuel Eliot Morrison |
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02-17-2016, 09:04 PM | #233 |
Join Date: Aug 2005
Location: Portland, Oregon
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Re: Ideas Are Easy
Prince Xav Vorbarra has secured an arms contract which the Betan government of course had absolutely nothing to do with. It is the PCs responsibility to smuggle it past the Cetagandans to the Barrayaran rebels.
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"The navy could probably win a war without coffee but would prefer not to try"-Samuel Eliot Morrison |
02-18-2016, 01:13 AM | #234 |
Join Date: Jun 2010
Location: Alsea, OR
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Re: Ideas Are Easy
Don't forget the need to smuggle in the instructor so that the backwater Barrayarans can learn to use the stuff. Lots of good tense stuff to do off that...
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02-18-2016, 01:53 AM | #235 |
Join Date: Jul 2007
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Re: Ideas Are Easy
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02-18-2016, 10:18 PM | #236 |
Join Date: Aug 2005
Location: Portland, Oregon
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Re: Ideas Are Easy
That won't work. If that really is the case then you need to smuggle VorPragmatist and a few of his friends out and train them as instructors rather then sending a mutie for the job.
Actually there might be something to that. The Betan Secret Service might want a special ops team and a few bloodthirsty foreign mercs might do well. They can triangulate that so that the Betans get the op they want done, the Barrayaran team gets the training and in turn they can return and train the Barrayaran army. It might be much like the way Genghis Khan received some sophistocation in the Chinese forces.
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"The navy could probably win a war without coffee but would prefer not to try"-Samuel Eliot Morrison Last edited by jason taylor; 02-18-2016 at 10:24 PM. |
02-27-2016, 01:45 PM | #237 |
Join Date: Dec 2007
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Re: Ideas Are Easy
Some classic openings for a campaign are:
Fantasy: A man comes into a pub offering to sell a map to any interested adventurers. 4 Colour Superhero: A giant robot attacks the city center Post-Apocalypse: Someone from before the apocalypse wakes up from their coma or state of cryogenic suspension Private Detective: An attractive distressed client walks into the office Space Traders: A passenger seeks passage on your vessel. In his luggage there is a maguffin. Space Mercenary: A small community looks for "seven samurai" to fight off the raiders. What if you switch them up? What if you started a fantasy campaign, with "A giant automaton attacks the center of the city"? What if a 4 Colour Superhero campaign began with heroes from the past waking up in the present? |
02-27-2016, 04:41 PM | #238 |
Join Date: Dec 2012
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Re: Ideas Are Easy
A game set int he world of Mages in world of darkness where there is a Wizard conspiracy in Hollywood to perpetuate unrealistic to real world physics things in movies and tv shows as tropes so that people will believe such things are possible and allow them more leeway with casting magic. The only people that could stop them is a the humble bunch of a small group of experienced science people and engineers to stop them by making non copyrighted mythbuster like tv show to help educate people on how real science works. They have to deal with the rigors of making a popular tvshow, getting as many people as possible to watch it all while trying to survive the hit they have on them by the wizards. This would be part time buisness management and part time urban fantasy.
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03-06-2016, 10:17 AM | #239 | |
Join Date: Aug 2005
Location: Portland, Oregon
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Re: Ideas Are Easy
Quote:
__________________
"The navy could probably win a war without coffee but would prefer not to try"-Samuel Eliot Morrison |
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03-06-2016, 08:04 PM | #240 |
Join Date: Oct 2015
Location: Cincinnati, OH, USA
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Re: Ideas Are Easy
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