09-03-2014, 03:19 AM | #11 |
Join Date: Mar 2008
|
Re: Duty as campaign default
It makes sense to have it as a reminder but roll for the whole group. You don't tell them what the result is, so one time they have no duty and spend the session doing slice of life stuff on a patrol that doesn't have any attacks and another time they do and that nice beach house that Bob lent them while on leave as a unit gets attacked by something while they have minimal gear.
|
09-03-2014, 07:02 PM | #12 |
Banned
Join Date: Mar 2006
|
Re: Duty as campaign default
* * * * * * * * * * * * * * *
Last edited by namada; 09-21-2014 at 12:45 AM. |
09-04-2014, 07:36 AM | #13 |
Join Date: Aug 2004
Location: Platform Zero, Sydney, Australia
|
Re: Duty as campaign default
Barring player absences, I'd definitely treat the Duty as covering everyone together.
Action 2 has some pretty good (if brief) advice on using Duty, which is worth checking out, I think. But, by and large, I'd say you can just treat it as an assumed thing of the campaign. They oughtn't get points for it, as their Duty IS the adventure and it's part of the campaign frame. |
09-04-2014, 02:58 PM | #14 | |
Wielder of Smart Pants
Join Date: Aug 2004
Location: Ventura CA
|
Re: Duty as campaign default
Quote:
|
|
09-04-2014, 11:23 PM | #15 |
Join Date: Oct 2007
Location: Kentucky, USA
|
Re: Duty as campaign default
As a campaign decision, I would treat it as a "group disadvantage" so a single roll is made (if I bother) for the whole group, since they all have duty to X-COM.
I would additionally treat it one of two ways. 1) The disadvantage is cosmetic and worth zero points since everyone has it automatically, it's on the sheet for flavor only. 2) If the characters have "down time" and non-X-COM related adventures, I would roll against it to have aliens pop up during one of those adventures. |
09-05-2014, 04:41 AM | #16 | |
Join Date: Aug 2004
Location: Platform Zero, Sydney, Australia
|
Re: Duty as campaign default
Quote:
|
|
09-05-2014, 01:48 PM | #17 |
Wielder of Smart Pants
Join Date: Aug 2004
Location: Ventura CA
|
Re: Duty as campaign default
Duty isn't the "has an adventure" disadvantage. It is the has a specific mission or orders that are inconvient or dangerous disadvantage. If you roll Duty, then you have a mission, which could very well be a milk run. If don't, you aren't on duty, which doesn't mean ninjas aren't going to try to murder you in the shower.
|
Tags |
chargen, raw |
Thread Tools | |
Display Modes | |
|
|