05-27-2014, 06:24 PM | #21 |
Join Date: Nov 2004
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Re: [Basic] Skill of the week: Administration
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05-27-2014, 06:40 PM | #22 |
Join Date: Oct 2007
Location: Vermont
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Re: [Basic] Skill of the week: Administration
Has he skipped any yet? We discussed Acrobatics which has obvious adventuring applications.
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My ongoing thread of GURPS versions of DC Comics characters. |
05-27-2014, 06:41 PM | #23 |
Join Date: Nov 2004
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Re: [Basic] Skill of the week: Administration
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05-28-2014, 02:33 AM | #24 |
Night Watchman
Join Date: Oct 2010
Location: Cambridge, UK
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Re: [Basic] Skill of the week: Administration
My intention is to do all of the skills in Basic, except for the ones that get discussed endlessly (e.g., melee weapon skills) where another thread probably won't give much benefit. And, yes, it's going to be a long job.
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05-28-2014, 08:22 AM | #25 |
Join Date: Oct 2007
Location: Vermont
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Re: [Basic] Skill of the week: Administration
You could start doing two a week. It looks like we don't have a lot more to say about administration.
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My ongoing thread of GURPS versions of DC Comics characters. |
05-28-2014, 08:27 AM | #26 |
Join Date: Dec 2006
Location: Eindhoven, the Netherlands
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Re: [Basic] Skill of the week: Administration
Are we in a hurry? Is there a particular skill you're in a rush to discuss? Or are you enjoying this so much you'd like to do it more than once a week? Once a day, perhaps?
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My Blog: Mailanka's Musing. Currently Playing: Psi-Wars, a step-by-step exploration of building your own Space Opera setting, inspired by Star Wars. |
05-28-2014, 08:57 AM | #27 | |
Join Date: Jun 2005
Location: Lawrence, KS
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Re: [Basic] Skill of the week: Administration
Quote:
Bill Stoddard |
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05-28-2014, 09:01 AM | #28 |
Petitioner: Word of IN Filk
Join Date: Aug 2007
Location: Longmont, CO
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Re: [Basic] Skill of the week: Administration
A PC in my Supers game is the twin sister of a CEO who runs a megacorp. If she ever gets serious about chasing down some of her sister's secrets, she's going to need to put her Administration skills to use; quite a few things are buried in the paperwork.
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“It's not railroading if you offer the PCs tickets and they stampede to the box office, waving their money. Metaphorically speaking” --Elizabeth McCoy, In Nomine Line Editor Author: "What Doesn't Kill Me Makes Me Stronger" |
05-28-2014, 09:49 AM | #29 | |
Night Watchman
Join Date: Oct 2010
Location: Cambridge, UK
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Re: [Basic] Skill of the week: Administration
Quote:
The last thing I'd want to do is inhibit someone with something they want to chew over from starting a thread. |
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05-28-2014, 11:07 AM | #30 | |
Join Date: Nov 2011
Location: South Dakota, USA
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Re: [Basic] Skill of the week: Administration
Quote:
I would maybe set a minimum time threshold, but if a thread dies down for say two or three days with no new posts, go ahead and make the next one. If a thread goes long... go ahead and make the next one; it really isn't that great a burden to have two or three of these active at once. If we get like five of them that are "hot" with dozens of replies each day, then I wouldn't start another thread until at least one of the existing dies down. YMMV, so feel free to select numbers/guidelines you deem appropriate.
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My GURPS Fourth Edition library consists of Basic Set: Characters, Basic Set: Campaigns, Martial Arts, Powers, Powers: Enhanced Senses, Power-Ups 1: Imbuements, Power-Ups 2: Perks, Power-Ups 3: Talents, Power-Ups 4: Enhancements, Power-Ups 6: Quirks, Power-Ups 8: Limitations, Powers, Social Engineering, Supers, Template Toolkit 1: Characters, Template Toolkit 2: Races, one issue of Pyramid (3/83) a.k.a. Alternate GURPS IV, GURPS Classic Rogues, and GURPS Classic Warriors. Most of which was provided through the generosity of others. Thanks! :) |
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administration, basic, skill of the week, skills |
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