07-26-2021, 01:21 PM | #51 |
Join Date: Sep 2019
Location: UK
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Re: Bang Skills
How would Soldier! differ from Soldier in play? Soldier is already rather like a wildcard skill.
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07-26-2021, 01:27 PM | #52 |
Join Date: Jan 2005
Location: Gothenburg, Sweden
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Re: Bang Skills
Soldier is more a Professional Skill. Soldier allows you to do tasks related to soldiering provided you have a +4 bonus. Soldier! would let you do anything regardless of what modifiers you have.
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07-26-2021, 01:50 PM | #53 |
Join Date: Oct 2008
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Re: Bang Skills
In my 400+ session fantasy campaign, I deliberately started without bang skills and first introduced a personal bang skill to each character and then allowed them to start learning other bang skills. Basically the ability to have bang skills was part of the progression from beginner to something powerful.
In next such campaign I would likely allow bang skills from start, but allow the extra options like free points for buying success as advancement. That is because for quite many campaigns the Gurps skill list is just to fine graded. |
07-27-2021, 01:13 AM | #54 | |
On Notice
Join Date: Aug 2004
Location: Sumter, SC
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Re: Bang Skills
Quote:
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07-28-2021, 12:15 AM | #55 | |
Join Date: Dec 2004
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Re: Bang Skills
Quote:
Professional skills are kind of like wildcard skills except that instead of covering multiple skills they cover bits and piece of knowledge you'd expect someone in a given job to know but without any one piece being a full skill. The true wildcard skill covers all relevant skills. |
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08-14-2021, 08:51 PM | #56 |
On Notice
Join Date: Aug 2004
Location: Sumter, SC
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Re: Bang Skills
Ah. I looked at it. Blade!, Swashbuckler!, or Sword! are far better even if you don't throw in all the wildcard options.
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Tags |
bang skills, kromm explanation, power-ups 7, wildcard skills |
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