02-04-2018, 04:13 PM | #1 |
Join Date: Feb 2009
Location: Central Texas, north of Austin
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Grappling Now Affects Active Defenses
I was hoping somebody could clarify what appears to be new rules with Dungeon Fantasy.
Being grappled always had this effect:
I don't recall GURPS providing for the added effects. Was it included in a supplement? I like the new rule, but what is the logic behind it? For example, it seems to be a result of DX being lowered. However, the rules for Temporary Attribute Penalties (Exploits, pg. 59) seem to contradict this:
Is there now a new exception for grappling? |
02-04-2018, 06:18 PM | #3 | ||||
Join Date: Jun 2006
Location: Spain —Europe
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Re: Grappling Now Affects Active Defenses
I'm prone to think it seems to be a sort of contradiction.
Here I have to draw upon GURPS books as well, and to me this makes it more clear: Quote:
Quote:
However the penalties to blocks, parries and dodge you're mentioning aren't new rules coming with the Dungeon Fantasy RPG; they officially appear with Martial Arts: Quote:
Quote:
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02-04-2018, 08:06 PM | #4 |
Join Date: Feb 2009
Location: Central Texas, north of Austin
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Re: Grappling Now Affects Active Defenses
Hey, thanks Demonsbane.
I do not own Martial Arts, but I suspected that that would be the place if a change had occurred prior to Dungeon Fantasy. I too like the grappling penalties to active defenses. It must have been an oversight not to include them in the Temporary Attribute Penalties rules. There is an amazing amount of content in Dungeon Fantasy for a single author to have compiled. And there are many places where detail is not compromised. I think we all have a sense that Kromm is superhuman. Still, it would be nice to have more collaborators to really polish off some things. Then again, our culture doesn't appear to allow much leeway out of the regular squeeze. |
02-05-2018, 02:14 PM | #5 | |
Join Date: Feb 2005
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Re: Grappling Now Affects Active Defenses
Quote:
It seems reasonable to me that you wouldn't parry as effectively with some dude hanging on your back trying to get you into a choke hold. |
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02-06-2018, 03:39 AM | #6 |
Join Date: Nov 2008
Location: Yukon, OK
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Re: Grappling Now Affects Active Defenses
GURPS has always held that specific cases can override general rules so I dont see it as a contradiction here.
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02-06-2018, 11:54 AM | #7 |
GURPS Line Editor
Join Date: Jul 2004
Location: Montréal, Québec
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Re: Grappling Now Affects Active Defenses
Most rules are "This rule holds, except when it doesn't." The general rule here is Temporary Attribute Penalties (Exploits, p. 59); the specific rule here is Grappling (Exploits, pp. 40-41). In this particular case, the general rule is mostly talking about curses, spells, poisons, etc. that actually lower your DX score at the source (i.e., in your body), not about "-4 to your DX-based combat rolls," which is so close to totally identical to "-4 to DX" in combat that it isn't worth the extra words.
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02-06-2018, 01:04 PM | #8 |
Join Date: Feb 2009
Location: Central Texas, north of Austin
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Re: Grappling Now Affects Active Defenses
Thank you Kromm; good to know.
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02-07-2018, 05:21 AM | #9 |
Join Date: Jun 2006
Location: Spain —Europe
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Re: Grappling Now Affects Active Defenses
I also appreciate the clarification; it makes much more sense this way and now I can throw my tentative guess above into the paper bin.
__________________
"Let's face it: for some people, roleplaying is a serious challenge, a life-or-death struggle." J. M. Caparula/Scott Haring "Physics is basic but inessential." Wolfgang Smith My G+ |
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