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02-06-2008, 09:46 PM | #1 |
Join Date: Aug 2004
Location: Los Angeles
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Examples of 4e Combat
Howdy Folks -
Dismayed by the lack of full GURPS 4th edition combat examples, I've started a little project of my own to fill the niche, for the benefit of myself and others. The more feedback and corrections I can get the better, so feel free to look 'em over and point out the mistakes I've made (of which I'm sure there are plenty) - it would be much appreciated. So far I've written nine examples - three melee (weapons), three close combat, and three ranged (more coming as I have time, and once I'm sure the initial nine are correct as written). My guess is that the close combat examples will have the most mistakes - I still seem to be a bit thrown by some of the grappling rules. Suggestions as well as corrections welcome - the page is at: http://www.themook.net/rpg/examples Thanks!
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02-06-2008, 10:54 PM | #2 |
Join Date: Apr 2006
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Re: Examples of 4e Combat
In the first round of the first close combat example, Zach Red moves into his opponent's hex to kick. This is a valid move, but is not necessary; kicks have Reach C, 1. It might be worthwhile to point this out in the description of that maneuver.
Last edited by AstralRunner; 02-06-2008 at 11:30 PM. |
02-06-2008, 11:41 PM | #3 | |
Join Date: Jul 2007
Location: One Mile Up
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Re: Examples of 4e Combat
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02-06-2008, 11:45 PM | #4 | |
Join Date: Jan 2008
Location: Oakland Ca
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Re: Examples of 4e Combat
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FYI: From your first combat example. If you take more than half your HP in damage, then you have received a major wound and have to roll against HT or suffer Knockdown. BTW great website Last edited by Daverius; 02-06-2008 at 11:50 PM. Reason: another fix |
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02-07-2008, 12:24 AM | #5 | |
Join Date: Apr 2006
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Re: Examples of 4e Combat
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However, there is an error in this example: the rifle in question deals pi damage, not imp. Not like that helps Zach, though. Also, you cite -10xHP as the point beyond which there is no chance of survival. While technically true, he would be just as dead at -5xHP, which is the point of automatic death, barring powerful magic. -10xHP is usually the point beyond which that doesn't even work. Last edited by AstralRunner; 02-07-2008 at 12:28 AM. |
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02-07-2008, 01:04 AM | #6 | ||||||||
Join Date: Aug 2004
Location: Los Angeles
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Re: Examples of 4e Combat
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Thanks a lot for the corrections folks, I'll fix 'em up tomorrow sometime. If you notice any more, please let me know. After these nine are thoroughly picked over I'll do a few with more advanced weaponry (nothing past a modern firearm yet), maybe a shield bash or two, an arm lock, etc. There's a lot to cover, even limiting myself to the Basic set!
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02-07-2008, 01:32 AM | #7 |
Join Date: Jan 2006
Location: Victoria, BC, Canada
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Re: Examples of 4e Combat
In example one, turn two. You have green spending a movement point on an Attack manoeuvre. MP only occur in a Move, Move and Attack, All out Attack, or All out Defence (Increased Dodge) manoeuvre (B387). What he is actually doing is taking a step.
I'd replace: "Spends 1 Movement Point (MP) to move forward 1 hex" With something like: "Has a step of 1 and uses it to move forward one hex." The same things shows up in a few other combats. Last edited by Hai-Etlik; 02-07-2008 at 02:05 AM. |
02-07-2008, 02:22 AM | #8 |
Join Date: Apr 2006
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Re: Examples of 4e Combat
I would also recommend including at least one example in which an unarmed combatant losses a hand from an armed parry, or at least losses the use of one.
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02-07-2008, 04:47 AM | #9 | ||
Join Date: Aug 2005
Location: Denmark
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02-07-2008, 06:28 AM | #10 |
Join Date: Jan 2005
Location: Minneapolis, MN, USA
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Re: Examples of 4e Combat
Vehicular and mounted combat are other areas for examples. Also, bigger combats, interesting terrain, supernatural powers, spells -- but that stuff takes work.
You know, I wonder if the forumistas could collaborate on a few sample combats ... |
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