11-13-2014, 02:00 AM | #131 | |
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Re: Grappling - ruleset preferences and issues (Basic, Pyramid, MA, TG etc.)
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11-13-2014, 02:17 AM | #132 |
Join Date: Jun 2010
Location: Germany
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Re: Grappling - ruleset preferences and issues (Basic, Pyramid, MA, TG etc.)
After following this rather interesting thread - and not having much to add to the basic topic than stating that I also do not really feel won over by technical grappling despite liking rule crunch in general, thus being most of all in vicky mookh's camp - I did want to invite more attention to the issue of the last few posts of grappling and concentration, and thus allowed myself to make the thread below:
http://forums.sjgames.com/showthread...83#post1836483 I think it is a sufficiently important topic to have it specifically addressed, I would be happy if anyone interested in that discussion would have a look at it. Otherwise... Maybe it would be useful to make a "technical grappling to Basic Set / Martial Arts" conversion of some of the rules and ideas, I did in particular like that it had some input on telekinesis, grappling and the effect of being lifted into the air as I myself had been discussing it on here. If I get to it, I may read Technical Grappling more thoroughly myself and make notes on any good concept or rule that can be added to the Basic Set approach to grappling. I myself have used quite a bit of grappling in my time and I must say, unlike thing such as the slam rules (which indeed produce headaches on table and away from it), grappling did seem very workable to me, I rarely encountered any problem aside maybe from extreme cases only ever popping up in theory (human grappling dinosaur and imposing a dex penalty at all, regular contest pins being highly dependent on when you apply the "mutual reduction" of strength and such). |
11-13-2014, 02:56 AM | #133 | |
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Re: Grappling - ruleset preferences and issues (Basic, Pyramid, MA, TG etc.)
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Now, mutual reductions of ST in Regular Contests might require some reworking of 'when to' criteria, which slightly changes a fundamental mechanic, but that's probably the worst one that the approach will have to deal with. |
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11-13-2014, 09:35 AM | #134 |
Join Date: Jun 2006
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Re: Grappling - ruleset preferences and issues (Basic, Pyramid, MA, TG etc.)
I honestly read Icelander's post as the latter from my post. Maybe that's because I like to think the best of people.
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11-13-2014, 10:04 AM | #135 | ||
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Location: Lawrence, KS
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Re: Grappling - ruleset preferences and issues (Basic, Pyramid, MA, TG etc.)
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My basic position is kind of a "third force" one. I don't find the Basic Set rules satisfactory; I don't have a clear visualization of what exactly is being done in each of the described moves, or of how they flow together, and I'd like to understand it better. But the prospect of having to do bookkeeping for one more set of variable points during a combat scene, especially if it's not just points for the whole character but points for each body segment, is just impossibly daunting. What I'd really like is a systematic treatment of grappling combat that opens out what's in the Basic Set into something I could use with better understanding. Unfortunately I'm not the right person to do this, both because I have no relevant experience, and because I'm not far enough along in figuring out the material even to be able to formulate specific questions. Bill Stoddard Last edited by whswhs; 11-13-2014 at 10:07 AM. |
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11-13-2014, 10:27 AM | #136 | ||
Join Date: Jun 2006
Location: Portsmouth, VA, USA
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Re: Grappling - ruleset preferences and issues (Basic, Pyramid, MA, TG etc.)
That's what I understand the word means, yes. :-)
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11-13-2014, 11:05 AM | #137 | ||
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Re: Grappling - ruleset preferences and issues (Basic, Pyramid, MA, TG etc.)
The post I was responding to did not actually quote the earlier post that I quoted subsequently, so there was a possible ambiguity of reference here. In fact I originally read you as using "the latter" to mean Vicky's line about "the non-current stuff is non-applicable to the game-mechanical resolution of the discussed action," because I assume that "the latter" points backward to the closest set of words. Since we're talking about correct understanding of what was written, I thought I should clarify.
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In point of fact, I don't often use energy reserves, or even fatigue points; keeping track of them is just too much bother and seldom dramatically interesting. But I'd also say that CP seem to me, as they've been described, to be substantially more complication than FP. You have one FP score per character; but it sounds as if you have to have a separate CP score for the head, for each arm, for each leg, for the torso, and perhaps for other body segments. And I'd also point out that even if I did use FP/ER, which is two scores to track for each character, I wouldn't necessarily want to go from two to three. There are issues of increasing costs and diminishing returns. Bill Stoddard |
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11-13-2014, 11:23 AM | #138 | ||||
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Re: Grappling - ruleset preferences and issues (Basic, Pyramid, MA, TG etc.)
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11-13-2014, 11:24 AM | #139 | |
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Re: Grappling - ruleset preferences and issues (Basic, Pyramid, MA, TG etc.)
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Also, you don't need to purchase TG to learn what's in it, and how it might help in your own situation—you just discuss it with someone who has.
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11-13-2014, 11:43 AM | #140 | |
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Re: Grappling - ruleset preferences and issues (Basic, Pyramid, MA, TG etc.)
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If you feel that you yourself understand it well enough to explain it, of course. Bill Stoddard |
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grappling, technical grapping, technical grappling |
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