08-09-2017, 07:43 AM | #221 | |
Join Date: Jun 2006
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Re: Yrth technology
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Most of the problem with an enforced tech ban is that if you can pull it off, you should control everything else in the world too, and the nigh omnipotent Illuminati are plot killers. There's a reason stories that have one are mostly about how they fail and fall, which is much of the reason I've always thought the whole thing was a terrible approach - I don't *want* the central story of my fantasy campaigns to be circumvent the tech ban conspiracy, and just having one in the setting book tends to encourage that - witness how much of the discussion of Yrth on the forums is about it.
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-- MA Lloyd |
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08-09-2017, 08:54 AM | #222 | |
Join Date: Aug 2007
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Re: Yrth technology
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Fred Brackin |
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08-09-2017, 01:03 PM | #223 | |
Join Date: Feb 2005
Location: Berkeley, CA
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Re: Yrth technology
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It's not impossible, but it usually involves things that have so much power that the world is pretty much a toy (Yrth is actually an MMO, and the admins frown on things that are out of genre). |
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09-20-2017, 06:49 PM | #224 | |
Join Date: Aug 2004
Location: God's Own Country
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Re: Yrth technology
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The way that MoS and the other groups are written, they are basically backing up the control that the Nobility, the big mage guilds, and the Church have anyway. So, taken as a whole with their backers and their reason for being, they do control everything. Plus, if you allow that they are being manipulated by dragons and also understaffed then the narrow focus is understandable.
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Paul May | MIB 1138 (on hiatus) |
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Tags |
banestorm, yrth |
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