01-09-2022, 01:15 PM | #151 |
Join Date: Dec 2020
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Re: Random Things to Lift and Smash
Thank you very much for all that work.
By the way the methods pre TL 5 to cure hide and make trophies allow the extraction of genetic material and there is emough historical material for it, and even at TL5+ the genetic material is not always lost. Teeth for example, or bone marrow are usual a good source for this. I a lot of museum cellars bones and teeth from a lot of big animal are stored in hugh numbers, the question is only the same as for every project: Is anybody willing to pay the price tag? It can be done Svante Pääbo and his groundbreaking work are well known nowadays, so I guess any big animal living after the Neanderthals can be recreated. |
01-09-2022, 03:00 PM | #152 | |
Join Date: Apr 2005
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Re: Random Things to Lift and Smash
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DNA damage wasn't intentional, but was a common byproduct of TL6- tanning & pest control treatments. Fortunately, sampling techniques keep improving, increasing the number of museum specimens which might yield usable DNA. The amount of DNA required for a successful test or analysis is just a fraction of what was required 20 years ago. Finding, or preserving, taxidermied animal specimens with "cloneable" DNA might be an interesting adventure hook - sort of a a prequel to the Jurassic Park series. |
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01-09-2022, 04:20 PM | #153 |
Join Date: Apr 2005
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Re: Random Things to Lift and Smash
Part 104: So I Lied - Smashing the Crockery
A small selection of serving & eating utensils, suitable a missiles for tavern brawls & domestic strife. Other tableware can be approximated using suitably-sized Containers. I can't believe that I missed doing stats for these when I was researching restaurant equipment! Code:
0 Bowl, 12 oz. Restaurant Equipment 0.65 3 6 Ceramic 1 10 None Homogenous. Brittle. 0 Bowl, 16 oz. Restaurant Equipment 1 4 8 Ceramic 1 10 None Homogenous. Brittle. 0 Bowl, 8 oz. Restaurant Equipment 0.5 3 6 Ceramic 1 10 None Homogenous. Brittle. 1 Drinking Horn, 16 oz. Restaurant Equipment 1 Miscellaneous 1 10 2 lbs. Full. 1 Drinking Horn, 32 oz. Restaurant Equipment 2.5 Miscellaneous 1 10 4.5 lbs. Full. 1 Eating Utensil Restaurant Equipment 0.1 1 3 Metal 1 10 None Homogenous. Typical fork, tablespoon, or table knife. 1 Mug, 12 oz. Restaurant Equipment 1 4 8 Ceramic 1 10 None Homogenous. Brittle. 1 Mug, 16 oz. Restaurant Equipment 1.25 4 8 Ceramic 1 10 None Homogenous. Brittle. 1 Mug, 8 oz. Restaurant Equipment 0.6 3 6 Ceramic 1 10 None Homogenous. Brittle. 1 Mug, Leather “Jack” 16 oz. Restaurant Equipment 0.25 Leather 1 10 Homogenous. 1.25 lbs. Full 1 Napkin Restaurant Equipment 0.1 1 3 Fabric 0 10 None Combustible. Diffuse. 1 Plate, 0.5' Restaurant Equipment 0.5 3 6 Ceramic 1 10 None Homogenous. Brittle. Can be used as Improvised Discus which does -2 HP/die. 1 Plate, 0.5' Restaurant Equipment 0.5 3 6 Metal 1 10 None Homogenous. Can be used as Improvised Discus which does -2 HP/die. 1 Plate, 1' Restaurant Equipment 1 4 8 Ceramic 1 10 None Homogenous. Brittle. Can be used as Improvised Discus which does -1 HP/die. 1 Plate, 1' Restaurant Equipment 1 4 8 Metal 1 10 None Homogenous. Can be used as Improvised Discus which does -1 HP/die. 1 Plate, 9' Restaurant Equipment 0.6 3 6 Ceramic 1 10 None Homogenous. Brittle. Can be used as Improvised Discus which does -1 HP/die. 1 Plate, 9' Restaurant Equipment 0.6 3 6 Metal 1 10 None Homogenous. Can be used as Improvised Discus which does -1 HP/die. 1 Tablecloth, 5' x 8' Restaurant Equipment 1 4 8 Fabric 0 10 None Combustible. Diffuse. 1 Tablecloth, 6' dia Restaurant Equipment 1.2 4 8 Fabric 0 10 None Combustible. Diffuse. 1 Teapot, 16 oz. Restaurant Equipment 1.3 4 8 Ceramic 0 10 None Homogenous. Brittle. Weights 2.3 lbs. Full. 1 Teapot, 32 oz. Restaurant Equipment 2.6 5 11 Ceramic 0 10 None Homogenous. Brittle. Weighs 4.6 lbs. Full. 1 Tray, 1.5' Restaurant Equipment 1.5 4 9 Metal 2 10 None Homogenous. Can be used as Improvised Small Shield (DB1). Cover DR 8-10. 1 Tray, 1' dia. Restaurant Equipment 1 4 8 Metal 2 10 None Homogenous. Can be used as Improvised Small Shield (DB1). Cover DR 8-10. Can be used as improvised Discus which does -1 damage. 1 Tray, 1' x 1.5' Restaurant Equipment 1.5 4 9 Metal 2 10 None Homogenous. Can be used as Improvised Small Shield (DB1). Cover DR 8-10. 1 Tray, 2' dia Restaurant Equipment 3 5 11 Metal 2 10 None Homogenous. Can be used as Improvised Small Shield (DB1). Cover DR 8-10. Can be used as improvised Discus which does -1 damage. 1 Wine Glass, 10 oz. Restaurant Equipment 0.2 Miscellaneous 1 10 4.5 lbs. Full. 2 Tea Saucer Restaurant Equipment 0.3 2 5 Ceramic 0 10 None Homogenous. Brittle. 2 Teacup, 4 oz. Restaurant Equipment 3 5 11 Ceramic 0 10 None Homogenous. Brittle. 2 Teacup, 8 oz. Restaurant Equipment 0.5 3 6 Ceramic 0 10 None Homogenous. Brittle. 3 Teapot, 16 oz. Restaurant Equipment 1.8 4 9 Cast Iron 2 11 None Weighs 2.8 lbs. Full. 3 Teapot, 20 oz. Restaurant Equipment 2.6 5 11 Cast Iron 2 11 None Weighs 5 lbs. Full. 3 Teapot, 96 oz. Restaurant Equipment 8.6 8 16 Cast Iron 2 11 None Weighs 14.6 lbs. Full 4 Beer Mug, 12 oz. Restaurant Equipment 1 Glass 1 11 Brittle. Homogenous. 4 Beer Mug, 16 oz. Restaurant Equipment 1.25 Glass 1 11 Brittle. Homogenous. 4 Beer Mug, 20 oz. Restaurant Equipment 1.5 Glass 1 11 Brittle. Homogenous. 4 Mug, Pewter, 16 oz. Restaurant Equipment 1 4 8 Metal 1 11 Homogenous. 2 lbs. Full 4 Shot Glass Restaurant Equipment 0.1 Miscellaneous 1 10 5 Cocktail Glass, 10 oz. Restaurant Equipment 0.2 Miscellaneous 1 10 4.5 lbs. Full. 6 Mess Tray Restaurant Equipment 2 5 10 Steel 3 11 None Homogenous. Can be used as Improvised Small Shield (DB1). Cover DR 10. 6 Serving Tray, 1' x 1.5' Restaurant Equipment 0.75 3 7 Plastic 1 10 None Homogenous. Can be used as Improvised Small Shield (DB1). Cover DR 1 (DR 2 vs. crushing, cutting, or impaling). 6 Serving Tray,1.5' dia. Restaurant Equipment 2.25 5 10 Plastic 1 10 None Homogenous. Can be used as Improvised Small Shield (DB1). Cover DR 1 (DR 2 vs. crushing, cutting, or impaling). Can be used as improvised Discus which does -2 damage/die. 6 Serving Tray,1' dia. Restaurant Equipment 1 4 8 Plastic 1 10 None Homogenous. Can be used as Improvised Small Shield (DB1). Cover DR 1 (DR 2 vs. crushing, cutting, or impaling). Can be used as improvised Discus which does -2 damage/die. 7 Cafeteria Tray, 1' x 1.5' Restaurant Equipment 0.5 3 6 Plastic 1 10 None Homogenous. Can be used as Improvised Small Shield (DB1). Cover DR 1 (DR 2 vs. crushing, cutting, or impaling). 7 Serving Tray, Large, 2' x 1.5' Restaurant Equipment 3 5 11 Plastic 1 11 None Homogenous. Can be used as Improvised Small Shield (DB1). Cover DR 1 (DR 2 vs. crushing, cutting, or impaling). |
01-10-2022, 11:19 PM | #154 | |
Join Date: Aug 2004
Location: Seattle, WA USA
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Re: Random Things to Lift and Smash
Quote:
In any case, the whole shebang is now up on Google Sheets, which you can find at this link. I think I caught all of the edits, but if anyone finds an incongruity, please let me know. Final stats: As a downloaded .xlsx file, 555kb. As a downloaded .pdf of the entire worksheet with headers and footers giving page numbers, workbook name, and individual sheet names, 2105kb and 561 pages (524 pages of data entries, 37 pages of notes). That is within the limits of printable at such POD sites as Lulu, so you could just go that way. Or you could download each sheet (there are 104 of them) separately and then concatenate however many you want together. As I mentioned before, that would have the advantage of putting the notes directly after the relevant sheet, so there is also that to recommend it. It would be a good amount of effort to do things that way, but not really too terribly much. |
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01-11-2022, 05:27 PM | #155 | |
Join Date: Apr 2005
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Re: Random Things to Lift and Smash
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I always imagined this catalog as an electronic data file, for use by GMs when designing adventures before play starts or as a quick look-up tool during play. Better yet, have players look up info for the GM if they want to do something creative. ("I want my character to swing off the building's flagpole. A 2" steel pole will support their weight easily.") For people who absolutely insist on print-outs, create a customized list of "likely items" for your campaign and print that off. Maybe leave it out for players to look at to give them ideas of how they can use their environment. Very useful for brick-like supers or TK psis. Another idea, which I think is worth repeating, is maps or tokens printed with DR, HP, Cover value, etc. of various objects. This would be very useful for players during combat, especially ranged combat. Last edited by Pursuivant; 01-11-2022 at 05:30 PM. |
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01-13-2022, 06:40 PM | #156 | ||
Join Date: Aug 2004
Location: Seattle, WA USA
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Re: Random Things to Lift and Smash
Quote:
For sure, it's useful for looking up stuff in advance and getting it into the notes for the particular session, but much less so for doing things on the fly. Quote:
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01-14-2022, 03:55 AM | #157 |
Join Date: Apr 2005
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Re: Random Things to Lift and Smash
I'm a fan, too, but my spreadsheet is huge to the point that it really isn't handy in paper form. Pick and choose 10-20 pages of the most relevant material and print it out in 12-14 point type if you're going to use it at the table. Leave wide margins so you can make notes.
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01-16-2022, 12:53 PM | #158 |
Join Date: Jan 2005
Location: Minneapolis, MN, USA
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Re: Random Things to Lift and Smash
What qualifies as a material? I ask because sometimes the listing will be "Metal," and sometimes it will be a specific metal, like "Tin" or "Steel" or "Stainless Steel." In game terms, when is the difference important enough to note?
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01-16-2022, 10:10 PM | #159 | |
Join Date: Apr 2005
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Re: Random Things to Lift and Smash
Quote:
Generic "Metal" is either a mix of metals or whatever metal the GM feels is appropriate. For example, a "metal" dinner plate might pewter in a TL4 tavern, aluminum or stainless steel in a TL7 military mess hall, or sterling silver in a nobleman's dining room. Stainless steel is indicated when a steel item might need unusual resistance to rust or corrosion. Steel is indicated when when structural strength or Cover DR might be superior to lesser materials. Material composition really makes a difference for large items which provide significant cover DR, especially when the GM is altering stats. For example, mild steel or cast iron might have DR50 per inch while Rolled Homogeneous Armor (RHA) will have DR70. That means that 1/4-inch thick mild steel provides DR 12, while RHA will provide DR 18 - the difference between possible penetration for a heavy pistol or SMG bullet vs. full protection. |
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01-24-2022, 10:36 AM | #160 |
Join Date: Apr 2005
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Re: Random Things to Lift and Smash
Part 105: So I Lied Part 2 - Throwing Them Under the Bus
A selection of buses, trucks, and garbage trucks. Weights listed are typically gross weights - i.e., packed to the roof with cargo or screaming victims. DR has been uniformly set at DR 3, which might be a bit stingy. HT has been uniformly set at 11, which might be a bit generous. As a dumb guess, assume that net weights for TL6-7 vehicles are 10-20% greater, but gross weights remain unchanged. Code:
8 Tractor Trailer, Fully Loaded Vehicle – Ground Vehicle 80000 172 344 Machine 3 11 Full 4 Combustible. Gives Cover DR 6. Contents or wheels might give extra Cover DR. 8 Garbage Truck, Fully Loaded Vehicle – Ground Vehicle 51000 148 296 Machine 3 11 Full 4 Combustible. Gives Cover DR 6. Contents or wheels might give extra Cover DR. 8 Garbage Truck, Large Vehicle – Ground Vehicle 62000 158 316 Machine 3 11 Full 4 Combustible. Gives Cover DR 6. Contents or wheels might give extra Cover DR. 8 Garbage Truck, Large, Fully Loaded Vehicle – Ground Vehicle 72000 166 332 Machine 3 11 Full 4 Combustible. Gives Cover DR 6. Contents or wheels might give extra Cover DR. 8 Garbage Truck, Empty Vehicle – Ground Vehicle 33000 128 256 Machine 3 11 Full 4 Combustible. Gives Cover DR 6. Contents or wheels might give extra Cover DR. Holds up to 28 cy, Payload 18000 lbs. 8 Delivery Truck, Loaded Vehicle – Ground Vehicle 20000 108 217 Machine 3 11 Full 4 Combustible. Gives Cover DR 6. Contents or wheels might give extra Cover DR. 8 Bus, Type D, Fully Loaded Vehicle – Ground Vehicle 30000 124 248 Machine 3 11 Full 4 Combustible. Gives Cover DR 6. Contents or wheels might give extra Cover DR. 8 Bus, Type C, Fully Loaded Vehicle – Ground Vehicle 27500 120 241 Machine 3 11 Full 4 Combustible. Gives Cover DR 6. Contents or wheels might give extra Cover DR. 8 Bus, Type A2, Fully Loaded Vehicle – Ground Vehicle 14000 96 192 Machine 3 11 Full 4 Combustible. Gives Cover DR 6. Contents or wheels might give extra Cover DR. 8 Bus, School, Mini, 14-Passenger, Fully Loaded (2005 Chevrolet Collins) Vehicle – Ground Vehicle 9600 85 170 Machine 3 11 Full 4 Combustible. Gives Cover DR 6. Contents or wheels might give extra Cover DR. Net weight ~6800 lbs., 5 rows. 8 Bus, School, 72-Passenger, Fully Loaded (1996 Bluebird TC2000) Vehicle – Ground Vehicle 30000 124 248 Machine 3 11 Full 4 Combustible. Gives Cover DR 6. Contents or wheels might give extra Cover DR. Net wieght ~15600 lbs., 12 rows, Maximum Speed 64 mph. 8 Bus, School, 65-Passenger, Fully Loaded (2004 International IC CE200) Vehicle – Ground Vehicle 29800 124 248 Machine 3 11 Full 4 Combustible. Gives Cover DR 6. Contents or wheels might give extra Cover DR. Net Weight ~16800 lbs., 11 Rows. 8 Bus, School, 48-Passenger, Fully Loaded (1999 International Thomas) Vehicle – Ground Vehicle 26850 119 239 Machine 3 11 Full 4 Combustible. Gives Cover DR 6. Contents or wheels might give extra Cover DR. Net Weight ~17250 lbs. 8 Row, Maximum Speed 64 mph. 8 Bus, School, 24+2-Passenger, Fully Loaded (2009 International IC CE300 Vehicle – Ground Vehicle 25500 117 235 Machine 3 11 Full 4 Combustible. Gives Cover DR 6. Contents or wheels might give extra Cover DR. Net Weight ~20300 lbs. 9 Rows, Maximum Speed 64 mph. 8 Bus, School, 18+1-Passenger, Fully Loaded (2010 Thomas Saf-T-Liner C2) Vehicle – Ground Vehicle 25500 117 235 Machine 3 11 Full 4 Combustible. Gives Cover DR 6. Contents or wheels might give extra Cover DR. Net Weight ~21700 lbs. 8 Row. Top Speed 70 mph 8 Bus, School, Mini, 14+4-Passenger, Fully Loaded (2001 International AmTran) Vehicle – Ground Vehicle 27500 120 241 Machine 3 11 Full 4 Combustible. Gives Cover DR 6. Contents or wheels might give extra Cover DR. Net Weight ~23900 lbs. 8 Row. 8 Bus, Coach, 33-Passenger, Fully Loaded (2004 Thomas HDX Transit Liner) Vehicle – Ground Vehicle 35350 131 262 Machine 3 11 Full 4 Combustible. Gives Cover DR 6. Contents or wheels might give extra Cover DR. Net Weight ~28750 lbs., 11 Rows 8 Bus, School, 28-Passenger, Fully Loaded (2003 Chevrolet Midbus) Vehicle – Ground Vehicle 12000 91 183 Machine 3 11 Full 4 Combustible. Gives Cover DR 6. Contents or wheels might give extra Cover DR. Net Weight ~6400 lbs., 6 Rows, 70 mph top speed. 8 School Bus, 84-Passenger (2004 Bluebird All-American) Vehicle – Ground Vehicle 36200 132 264 Machine 3 11 Full 4 Combustible. Gives Cover DR 6. Contents or wheels might give extra Cover DR. Net Weight ~19400, 14 Row. 8 Bus, City Transit, Medium, Fully-Loaded Vehicle – Ground Vehicle 30000 124 248 Machine 3 11 Full 4 Combustible. Gives Cover DR 6. Contents or wheels might give extra Cover DR. 8 Bus, City Transit, Heavy, Fully-Loaded Vehicle – Ground Vehicle 33000 128 256 Machine 3 11 Full 4 Combustible. Gives Cover DR 6. Contents or wheels might give extra Cover DR. 8 Bus, City Transit, Light, Fully-Loaded Vehicle – Ground Vehicle 25000 116 233 Machine 3 11 Full 4 Combustible. Gives Cover DR 6. Contents or wheels might give extra Cover DR. 8 Bus, Tour, 30-passenger, Fully-Loaded Vehicle – Ground Vehicle 30000 124 248 Machine 3 11 Full 4 Combustible. Gives Cover DR 6. Contents or wheels might give extra Cover DR. Net Weight ~24000, 8 Row. Top Speed ~90 mph/ 8 Bus, Intercity, 60-passenger, Fully-Loaded (Greyhound MCI 102DL3) Vehicle – Ground Vehicle 48000 145 290 Machine 3 11 Full 4 Combustible. Gives Cover DR 6. Contents or wheels might give extra Cover DR. Net Weight ~35100, 15 Row. Top Speed ~90 mph. |
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object dr, object hp, object weights |
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